ffxi drk gear guide 2019
You have a fair amount of dexterity too, so landing hits isnt a major problem either. be done on any other slots that won't overcap on the chosen substat as a result, Another possibility would be getting a one-handed Sword or Axe for these levels. Notes: Scythe is an incredibly high-damage weapon with an incredibly potent weaponskill, Guillotine. Other than the gloves, boosts to your damage. Considering the only thing the HP buffer will do is increase your Souleater by 1.5 damage, its not that worth it. Equipment: High-end Armor Sets (Defensive/Magic), [Click header for High-end Armor Sets (Defensive) section], VI-4. Additionally replace the chest or pants with a synced And though you have low HP, with Drain II later on, you can potentially increase your HP higher than even a Galkas. If you need less accuracy you can use items like Bomb Core and Cerb+1/Foragers Mantle. These are shown on the weapon and rings, For every HP drain II returns over your max HP, it will temporarily increase your max HP for 1 minute. (Only pulling without generating magic aggro). Blood Weapon (1) 2:00:00 Recast - When activated Blood Weapon drains HP equal to amount of damage done to the enemy for every swing connected. speed is perfectly adequate. ; ; New comments cannot be posted and votes cannot be cast, Scan this QR code to download the app now. Shout group ambuscade/dyna/whatever since sakpatas came out. Strategies and information in guides may not work for everyone. It's not a lot of PDT like Sam and Mnk can get, but it might save your life from a 1 shot Eagle Eye Shot or something so I'd recommend having it. With a Scythe out you have access to Guillotine, one of the strongest weaponskills in the game. LOL @ the colibri on Redemption. Dont rely on it to save your hide until Lv.30 comes around. Guides are written by players, based upon their experiences, successes and mistakes, and are meant to aid other players. I super appreciate it! This guide will cover basic endgame PLD/NIN gameplay for most encounters. Personally I want to keep as much offensive pressure as I can in my PDT set so I just choose to swap in specifically PDT pieces. savage release requires capping tomes on the week of normal mode release. UWU syncs to ilvl375, and synced gear must be item level 500 or higher for Items like Neck, Earring, and Waist, and Ranged can vary entirely based on play style. compatibility with the sets for other tank jobs. At lv.30, Warrior or Dragoon become the better choice. Dark knight beginner's guide finally out! Head to Giddeus. IX are replaced with Determination. a cost of about 0.3% DPS output but adds some wiggle room in execution. Even though youd probably hit for zero damage base, youd still deal 100 damage through Souleater. A single piece of gear can often make up for a race's negligible lack in a stat. We know that eventually Eden has plans to add Nyzul Isle, Salvage, Einherjar, Zeni NMs, and Dreamland Dynamis at some point. Of course, these levels are where you get two very neat Dark Knight-exclusive spells. Though, I'm betting liberator blows it away in these situations, but no math etc. You can only get this quest once you are Lv.30 or higher. In fact being a 'Knight' class, Dark Knight has access to the heavy armor line (chain mail and plate mail). In actuality you are better off not casting this spell in most situations because the damage gained from just hitting the mob and generating TP the old fashioned way is just straight up better damage, but in some situations it is worth using. I'm not even a DrK but I just wanted to applaud you for this write-up. General stat priority is followed, with three Direct Hit melds Intelligence and MP play a good role in being able to enfeeble monsters and drain their stats or whatever you need to do. This set is the recommended setup for both performance and user-friendliness. wrist, and second ring, respectively, but can be done on any other slots that Souleater Recast - Lowers the recast of Souleater by a minute, putting it at 5:00 with full merits. This set would have 23.5% Haste in equipment, basically capping you while maintaining high +enmity in gear. Thief is not a good sub job in my opinion, and I put it here purely to talk about why you shouldn't use this. Dark Knights (DRK) are powerful damage dealers who have the capability to further their damage by using select Black Magic spells. These substitutions are shown on the weapon and second ring, respectively, but can People typically ask for a recommended meriting order so I try to add one into these, personally I think its super subjective as your needs vary based on what you do, but here's my take: Desperate Blows 5 > Scythe Skill 8 > Critical Hit 4 > Dark Seal 1 > Diabolic Eye 4 > Souleater Recast 5 > Last Resort Effect 5 > HP 8 > STR 5. Sleep to build CE at first, but once you are capped or near capped on CE you can swap to Bind and Poison for cheaper/faster casts to maintain your VE. Its a pretty decent Scythe. Does Armadaberk really come ahead in that many situations? the exact pieces used are just examples; any gear above the optimal sync Notes: Tempting although it may seem, do not Dual Wield on Dark Knight seriously. seems the one on ffxiah seems to be super old. Was pondering what to make next down the road. This is also the sub job you will use for any tanking. I wouldn't count on switching this weapon out anytime soon. This comes at a cost of You can replace any Direct Hit meld with Skill Speed in any slot that won't with the same substats will perform identically. enough CRIT+SkS pieces to reach your desired GCD speed is perfectly adequate. Don't forget you can Stun/Weapon Bash pesky moves like Pecking Flurry or Cocoon. The most important part of this set is hitting 300 Dark Magic Skill which caps the damage of your Drain/Drain 2. When you imagine a 2007 era Dark Knight, it may evoke images of Linkin Park playing in the background while Kraken Clubs are swingin and beating down an innocent Absolute Virtue. These sets are specifically for the Epic of Alexander (Ultimate). They give a fancy Weapon Bash damage boost +10, as well as a nice +3 dexterity for landing hits. Your two-hour ability is pretty useless here, even in a problem situation. High DMG whilst still retaining a fairly low delay. This is incredibly impractical for maintaining high damage output. As a DRK you will need to do those 3 WSs for scythe at least,, but don't forget gsword as well. Bind (20) & Sleep (30): If you have Enfeebling skilled up this can be useful to cast in weird situations, like a mob link or over pull. I dont play enough to have a linkshell right now. be done on any other slots that won't overcap on the chosen substat as a result, Once you go past 300 skill, all you need to worry about is magic accuracy. Merit parties are drastically different than normal parties as they no longer have a static tank and everyone is sharing a portion of enmity. FFXIclopedia is a FANDOM Games Community. available. It's just worded funny. HP+10% All attributes +15 Accuracy+5 Haste+5%, MND+5 "Subtle Blow"+10 TP Bonus +50 Haste+3%, HP +10%, All attributes +3, "Magic Def. These levels are both quite nice and really bad for Dark Knights. Offensively, Dark Knight gameplay involves building and spending both Mana and Blood while managing a suite of high-value offensive cooldowns. Imaginary situation was used to illustrate a method to min/max dps. These sets are specifically for The Weapon's Refrain (Ultimate), abbreviated If x-hit was your focus for armadaberk for TP body, what about embrava set? This set has similar theoretical output to the 2.45 set, but tends to miss You badly need to be doing both if you care about this job. There's a lot of accuracy gear to play with in this set. This is shown on the weapon, but it can be done on any other slot In Lv.75 end-game scenarios, having your club skill high can help too. Can you imagine why? Anyone have some sets they could post for me? This is the best sub job for all levels of zerging because the haste only gets better the more you have, and in zerg situations you are at very high haste levels to begin with. As with the 2.50 set, you can run a slightly faster speed for comfort at the For more information, please see our Sylph.Brahmsz . At 30 you will gain access to Berserk which is a +25% attack buff with a 3 minute duration and 5 minute recast. Stat priority is followed except for one Direct Hit meld replaced with It basically trades-in a small portion of your damage over time for survivability and hate control, but only works well Lv.60 and higher. Your AF flanchard (pants) is(are) very underrated. re-allocating stats on the relic to switch between them. These sets are for those needing to maximize their damage output in order to Fending, and the helm with an Asphodelos Circlet of Fending. Knight or other tank jobs, while 2.50 requires slightly less effort to keep so is argosy +1 set used for anything still these days? Many people remember using Thf as a sub in era in order to drop giant single hit WSes like Spinning Slash with Sneak Attack forcing the WS to critical hit. Last Resort Effect - This increases the attack effect of Last Resort by 10% when fully merited, so 25% attack bonus. With that, you can open a skillchain, let a friend weapon skill to close it, and then perform a second one either off that one, or with another friend. With an "E" in the skill, it's really not very useful in parties, but for soloing it's a great idea to have. This is popular to use with Drain II ensuring you get a unresisted HP boost before you go out to Souleater something. Dark Knight abilities generate a lot of hate when used. If you need more accuracy you can use items like Toreadors Ring and Aces Helm. Trying to be #1 on the parse becomes a pissing contest most of the time that people will even sacrifice the whole group to just benefit themselves and their ego. This is a game changer, 10% haste is an unheard of amount of haste on a single item and it allows Dark Knight to effortlesly cap at 25% equipment haste while unequipping pieces of Haste gear for more STR, attack, accuracy, or other stats. the only piece with IX materia in it. user . They can also use some crossbows. Since I don't have Scourge atm, doing double dark with scythe seems to get me kills faster than using a GS when solo cping. There is some talk about it, but nice to spread the word to players coming back and whatnot. UCOB syncs to item level 345, and synced gear must be item level 470 or Soloing these levels is quite annoying, even for a melee job. Notes: Great Sword is a powerful weapon type for Dark Knight, although slightly lacking in accuracy compared to Scythe. This can be merited in a few different ways to transform the ability which will be covered in the merits section. Also check the general/widget tips. See the Zerging section for more information on this playstyle. With average strength, a Mithras damage is high up there too. Spinning Slash is very consistent and highly-damaging, although a miss can mean a loss in DoT. If you can't get an item with Fire Resist, equip whatever your best item is from the MDT set. MDT caps at 50% so with Shellra V you only need 23% to cap, if you want to play around just having Shell IV you need 28% to cap. These gearsets are for general use at level 90. resistance relic offer customizable substats and can be significant boosts to Arcane Circle Recast/Weapon Bash Recast - Worthless. Once you get Guillotine, accuracy becomes the prime choice for meat-eating Dark Knights. Sniper Ring, Woodsman Ring, Life Belt, Swift Belt, Peacock Charm/Amulet and Haubergeon are some of the few very good equipments that you will be keeping all the way to lv75 become available. Happy to elaborate, i just need time to type it up. These sets are specifcally for the Dragonsong's Reprise with an ilvl sync of For T2 Odin, refer to this page for battle pattern and rewards. set, and comfort should be the primary concern when choosing between them. One thing is true though, no matter what you dont forget the Dark Knights you do see in the world of Vanadiel. If you have this skill leveled, you might even want to bring these to parties in low to mid levels since they are better than Scythes and Great Swords. Other than the gloves, This has very little alternatives and I wouldn't honestly even bother with this set until you have the HQ Darksteel pieces. un-augmented version with one Critical Hit and one Skill Speed meld. Hit and one Skill Speed materia in the ring and two Critical Hit materia in the You can check your stats under an item level 375 Exceptions to the general stat priority are one Critical Hit IX replaced with Congratulations! Dark Knight Tank in Final Fantasy XIV: Endwalker (Patch Some general tips I would recomend for every DD job not just Drk is to always get your affordable major accuracy pieces as soon as they are available, that's Sniper's Ringx2 at 40, Life Belt at 48, and Haubergeon at 59. Drain II and Dread Spikes. Increases effect duration by 1 second. I actually have Lycurgos for RUN and I considered building around that but ultimately I ended up doing Dolichenus and Decimation. On the other hand, only the dark-based spells of a Dark Knight are useful most of the time. Any three melds can be replaced so long as a given Example would be 528 delay and 18% haste at 165 dmg is, 528 x 0.18 = 95.04 so 528-95.04=432.96 then 432.96/60=7.216 so 165 dmg every 7.216 seconds is 165/7.216=22.86 damage per second. This is exceptionally useful for boosting the damage of Souleater, in party play you could Drain II the mob before popping souleater for extra bonus HP% damage. If the guides aren't up to date, typically there's newer gearsets noted towards the ends of the threads. Apocalypse - The king of Dark Knight weapons, this is the relic scythe and is probably the single biggest power increase a relic weapon can provide to a job. This set is going to be the set you sit in when you are going to get hit, or just a standing around set for defensive purposes. It's really a fantastic great sword when you're not trying to invest too heavily in the jobs that can wield it. and Critical Hit replaced with Determination). Allot no more than 136 points into each substat for optimum Determination and one Critcal Hit meld with Direct Hit, shown here on the weapon Dread Spikes is 100% based on your total HP so macroing in a ton of HP is the play. These are shown on the rings, It's important to keep in mind the people you're playing with. Emicho hands is another option if you need that little extra STP, and more accuracy as well. Also, if you or anyone else dont know yet, you can easily make gravitation, lvl1 skillchain, to MB Drain3 with, using weapon bash with af gloves then entropy. In fact, try picking up a Republic Subligar for Lv.25, as youll end-up using that until the high-sixties with its Attack and Ranged Attack both +5. BiS sets do; the damage difference in this case is only about 0.4%. With your A+ weapon and new gear obtained in the 50s and 60s, you can usually eat meat which also gives you more offensive power. Additionally, one Direct Hit X and one Critical Hit Other pieces have middling use, some are good accuracy swaps, some are good for Apocalypse sets, but overall they don't stand out. Notable Weaponskills: Guillotine (DRK Exclusive, level 60), Spiral Hell (DRK level 68). Later on Sturmwind is a very powerful 2-hit WS and can really put the hurt on mobs; also because it's multi-hit it synergizes very well with Souleater. Arcane Circle (5) 10:00 Recast - Increases resistance to arcana. It's hard to overstate just how important this merit is, and it should always be your first capped job merit. normal mode release. Average HP allows your Souleater to deal vicious damage, while your vitality means you dont have to worry all that much about being killed from doing so. On Eden, Dark Knight finds a home as a heavy DPS job that brings moderate amounts of support to the party with things like stun and enhancing the effect of chaos roll. Also like Warrior, many are simply not practical for general usage. And if you are a newcomer to this game, the Beginner guide may teach you a few things you didn't already know.
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