tyranid codex 9th edition release date
The 9th Edition Space Marines codexwas released on October 10, 2020, so its available now. Its just science. Tervigon:+1 to hit for Gaunts within 6 Lookout Sir if 15+ Gaunts are within 1. How To Paint Everything: Creating, Basing, and Painting Area and Tournament Terrain, Necromunday: Buzz Lightyear Hyperspeed Trucks in the Ash Wastes. Since there are still 6 supplements outstanding and the rest of them, we could get it as late as 2022 if they don't speed up the release to more than 2 a month. Adaptive Biology is the mandatory trait for Old One Eye, who is also pretty good, while Heightened Senses can help mitigate the fact that a Trygon Prime only packs WS3+. Many also have unique tricks they can pull off to help you adapt to situations on the tabletop. Primaris Kevin: As awesome as the Hive Fleet Adaptations are, none of them hold a candle to giving a 5++ and reducing incoming damage by 1. The issues here are that a subset of the units feel like theyre a step above the rest, and the horde troops are maybe a point per model overcosted, encouraging you to lean into the pushed stuff rather than building more balanced lists. The former provides a 4+ invulnerable save for 25pts, and the latter makes the model SYNAPSE and grants SHADOW IN THE WARP for a mere 10pts. Both of these are Living Artillery, and thus are largely bypassed for most rule purposes other than either getting shot or blowing opponents up. What was previously an aura for Zoanthropes is not a bonus that applies to one model within Synaptic Link range. You are now able to deploy these in locations that would be near places your soon-to-be dinner wants to be in, and do a different kind of zone control. 1782531955. The 9th Edition Codex: Necrons also launched on October 10, 2020 and is available now with the option of a snazzy Collectors Edition, too. Get it as soon as Friday, Feb 10. Old One Eye is your only non-synapse choice here, the biggest boss Carnifex, and still an utter nightmare. 3 Warriors, 3 Deathspitter, 3 Dual Boneswords 75 Incredibly good, next. The book has 87 pages, including the pages of colour images of miniatures. This is essentially the same power as 8th, but theyve combined the roll to check against Leadership into the psychic test itself. And since its aMONSTER, it canshoot within Engagement Range you dontwant to get bogged down against this tentacled terror. Their fixed trait gives them +1S in the first round of combat, potentially handy both for pushing big beasts to the key S8 or 9 break points and jumping smaller stuff to S4 or 5. That isnt everything this vile beast can offer your forces, either. Depending on the situation, its a little short-range compared to its previous anywhere on the table regardless of LoS version but its still a decent trick. Publication date. Can take ranged weapons but if you dont you get reroll hit rolls of 1 in melee. Surprisingly (but probably for the best for everyone else) the upgrades to melee have been a bit more restrained there are still boosts (the monstrous bonesword, in particular, goes to S+3 and AP-4), but the really big damage statlines of 2d3 and d3+3 are used pretty sparingly, and some options have gone down in damage. Heres something I think offers a solid hybrid of melee, psychic, and shooting capability. Contents 1 1st Edition 2 2nd Edition 2.1 Boxed set volumes 2.2 Codices 2.3 Campaigns and Supplements 3 3rd Edition 3.1 Revisions The Leagues of Votann wrapped up all theWarhammer 40k Xenos codexes, whiletheAstraMilitarum(Imperial Guard) codex that was packed in with the Cadia Stands box setwrapped up all the Warhammer 40k Imperium of Man armies. Weve already seen howsmash-inclined monsters are getting bulked up, and the sit-back-and-blast variety will be feeling the same love. Sign up for theWarhammer Community newsletterto ensure you dont miss out on all the juicy previews weve got coming up. The 9th Edition Imperial Armour Compendium was released on October 30, 2020. The Trygon Prime gets upgraded to an HQ choice, and the most eye-catching thing about it is that its now throwing out 12 attacks. Hive Guard. Following more hints that fire and magic would be making its way to Warhammer 40k later this year, and anannouncementthat both codexes had been delayed, weve finally got confirmation of whats in store. That model now rolls an extra D6 and discards one of the dice for all Psychic tests, which provides for some serious synergy with Maleceptors. Chief among their new units isHigh Abbess Morvenn Vahl. Continuing on the strong stuff, Tyrant Guard are way tougher and deadlier than they used to be, and can Bodyguard Hive Tyrants now. Alex Evans Alex is atabletop RPG story seeker and dice hoarder, believes all things are political, and is tragically, hopelessly in love with Warhammer 40k. Everything here reads as dangerous but, almost as importantly, relatively well-balanced and defeatable. Exocrines can now move and fire without penalty and only lose an ignore-cover bonus going over half distance. Early 2023 is the Marines 2.0 book for 9th ed, at which point, only World Eaters and Inquisition might be missing their books.. but if I'm not mistaken, GW never actually said World Eaters would be coming this edition. It also includes a Regimental Doctrine for the Death Korps of Krieg and suggested Successor Tactics for five renowned Space Marine chapters that are too edgy to live in the main book. Its slightly weaker than similar for every CP spent by your opponent-type abilities, but in a Matched Play game on the average its still going to hand you back a couple points over the course of a game which is not nothing. At that point, youre quite likely to be safer planning around Teleport Homers instead. The Adaptive part is also excellent, being one hit re-roll each time the unit shoots or fights, almost always one of the best faction traits in any book it appears in, and really good here with some of the best units (which mostly carry around heavy venom cannons). HQ Hive Tyrant with Wings, Warlord, Lash Whip and Monstrous Bonesword, Adrenal Glands, Toxin Sacs, Adaptive Biology, Reaper of Obliterax, Paroxysm, Onslaught 210, Neurothrope, Synaptic Tendrils, Adaptive Neural Lobe, Catalyst, Onslaught 100, Troops I see all these leaked items from the 9th edition codexDo we have a release date yet for the Nids' 9th edition codex? Tyranid armies have always been guided by powerfulSYNAPSEcreatures, living psychic relays for the Hive Minds control but these vital beasties are now packing a set of all-new powers known asSynaptic Imperatives. Finally, Synaptic Tendrils gives you an extra use of your Command Phase effects, and this is something you specifically want for a Neurothrope in Maleceptor builds (but skip it pretty much everywhere else). There are also a few speed boosts, always welcome, and probably the funniest and most unique of the lot in Thrashing Demise from the Trygon Prime, which lets any of your models with Death Throes trigger it on a 3+ rather than a 6+, and also lets anything without that ability deal a mortal back on a 6 when they die. One thing to note here is that many monsters have been given 15-17 wounds so that they hand out 3VP for Bring It Down which is a new balancing factor that we appreciate. Theyve got 4W each, and if you leave them specced as all melee they get 7A each along with rerolls of 1 to hit, which is a whole lot output, especially as theyre S5. Depending on your build, these are also great with the Swarmlord as they not only greatly extend its life but being CORE can bully non-ObSec units off objectives with an application of Hive Commander. Sadly bringing up the rear is the Ymgarl Factor, an underwhelming relic providing flexible boosts to S, T or A that GW continues to try to make a thing, this has very limited application and isnt likely to see many tables. Both are T8 2+, and their guns have gotten a tuneup the Exocrine is down in shots once you factor in that it used to shoot twice but those shots are massively better, hitting at S8 AP-4 D3, making it better overall. ++1x Venom Cannon Synaptic Imperatives give your swarms adaptability in battle, while customisable Hive Fleet subfactions further your flexibility. There are also a few auto-hitting weapons in this book with 18 range, so adding the range means you can get the boosted AP out of reserves, good news for Pyrovores in particular. Each time they successfully cast a power or perform a Psychic Action on a test of a 7+, the nearest enemy unit within 12 takes some mortals, three if the Maleceptor is on 8+ wounds and a degrading number below that. In the unlikely event that they do get punked, the show isnt over for the Tyrant Guard they can pop Instinctive Rampage to become brutal killing machines, getting bonuses to hit, wound and a spectacular +4 to their charge so they can go out swinging. There were no new models for the noble mech army, but naturally plenty of new rules. The Harpy is one of the most terrifyingly pushed datasheets weve seen in a long while, and is genuinely an immediate contender for best unit in the entire game its essentially an Archaeopter Stratoraptor and Fusilave stapled together with a melee statline as well. That said, the full set of 9th edition codex books is, at last,complete and this guide has the latest details on every single one. ++Relic: Chameleonic Mutation The new codex for the Imperial Knights codex packs Knightly teachings that can buff up your (relatively) little Armigers, and the Code Chivalric, which gives boosts. Behemoth feel like all-rounders nothing here seems immediately busted, but theres definitely utility. It is 208 pages in length, with 98 datasheets for new and existing units. Looks exactly like 9th edition but it is quite difficult to tell the difference if you dont . Few of the normal warning signs of an approaching Hive Fleet were triggered in the run up to this codex release. Do you think all that energy they waste fighting one another could be put to better use as biomass? Codex: Tyranidsis making its way inexorably towards fans, presumably to devour them or at least their hobby time. None of the others shine quite as much as those first two, but plenty of these are cheap and pretty decent. Moving on to more utility fare, the Resonance Barb has had a bit of a downgrade from previous incarnation. share. I feel like the Hive Fleet Adaptations concept works really well for a faction thats designed to be constantly changing, and the combination of Synaptic Link and Synaptic Imperative are flavorful and fun. The Winged Hive Tyrant can also swap out the boneswords and whip for a pair of monstrous scything talons which are weaker but give extra attacks, while the walker already comes with an extra pair and can replace that with another ranged weapon. Its an immobile Fortification Monster that you can drop in on the board anywhere 12 from the opponents deployment zone, it has modest firepower but the same terrible BS5+ as the Tyrannocyte, and can spawn Mucolid Spores or Spore Mines. We've got our hands on the latest Warhammer 40k 9th Edition Codex, the Tyranids!Make sure you check out our Parasite of Mortrex unboxing video, which is also. With new rules, point adjustments, stratagems and units. Thesupplement isfull of the usual army-specific datasheets, rules, and bespoke Crusade content for the scarlet-clad sons of long-lost Sanguinius, the Angel, along with a good chunk of lore and background information on this popular chapter. The World Eaterswere last out of the gate we reckon in our World Eaters Codex reviewthey might be the very best codex of the edition. Friendly units within 6 of all of your SYNAPSE units then get a benefit (though note that this is specifically not an Aura). Chameleonic Mutation got a huge glow-up and will enhance the survivability of the bearer significantly, even in close quarters. The Hive Crone is a much more normal all-rounder flyer with some neat tricks against opposing FLY units, but as long as the Harpy exists in its current form there is zero chance you will ever take one in your precious two FLYER slots. Im focused on two builds right now, one is using Levithan on basically spamming as many Warriors out as possible. A few of the new rules came early, in the form of deliberate previews, and apparently leaked spoilers, including: The pre-order and full release dates for the Drukhari codex were originally announced in a Warhammer Communityarticleon Sunday, March 14 along withPiety and Pain, a double-army boxset featuring Drukhari and Sisters of Battle, whichwent to pre-order at the same time. Very strong and a great candidate for Winged Hive Tyrants to quickly deliver some pain and also horrible news for Phoenix Lords, Ctan and the like. Its a stone-cold brilliantaddition to Necron army-building,which, alongside the newly fleshed-outDynasty abilities,will add a touch of unpredictability to the round-by-round flow of a battle. None of these effects are bad on other things too, and indeed +1 to wound in melee off the psychic power is an extremely strong effect to be handing out in general. The Tyranid stratagem sheet is really, really good, with almost no duds, some extremely powerful efficiency boosts and some tricks that will leave the prey absolutely fuming. New and looking pretty good here is the Dirgeheart of Kharis, which lets you switch off the ObSec of a unit you hit in the fight phase, an extremely strong effect. There are a lot of 2+ saves kicking around on big bugs now, and quite a few things lumbering around with T8 and a 2+ just on baseline, which kicks ass for monster fans. The trait, relic and power all combine incredibly well on a a Trygon Prime these get a mighty 12 attacks now, and the relic can push these to D3, the warlord trait gives mortals on 6s, and the Psychic Power applies +1 to wound in melee a lethal combination. Synapatic Legacy means that, as long as your Warlord is on the Battlefield, you can activate the Synaptic Imperative of a destroyed unit from your army instead of one thats still on the battlefield. busybody cattery platform. Not only are they massively tougher, their Encephalic Diffusion ability is now on their datasheet as a Psychic Action (which their Synaptic Imperative lets them perform as well as casting), theyre now one of the nastiest source of mortal wounds in the game. Carnifexes are CORE, mind, so even when you are restricted theres still fun stuff to do! Gotta say, 16 is not a value I expected to see in an attacks characteristic. The faction trait is very eye-catching though unless shooting at a VEHICLE or TITANIC, any attack (ranged and melee) made by a unit from this Hive Fleet is successful on an unmodified 4+, very different to anything weve seen before and a huge headache for some opponents (Custodes hate this one weird trick). Maleceptor, Psychic Scream, Catalyst 170 What about nastier monsters? Dark Imperium - June 3rd That last one is extremely good for the Maleceptor themselves, because as well see when we look at their datasheet, you really want to be jamming out a lot of powers and Actions. There are also a couple of specialised Carnifex variants you can purchase, with Thornbacks being shootier fexes and the Screamer Killer being a specialised melee monstrosity with 10-11A! The final serious standout here is Zoanthropes, of whom you want one unit a lot of the time. Neurothropes and Zoanthropes), one or the other will usually have a rule saying that if youve purchased them, then one unit of the other type can be included without taking a slot. These two potent bioweapons shared with its smallerVenomthropecousins make the Toxicrene the perfect response to massedINFANTRY. He/Him. This can sometimes be a sidegrade, as games absolutely can be flipped by one of your units going bang in the middle of the enemy army at a key moment, but the change removes the big drawback of explosions, which is that theyll sometimes completely ruin you when the opponent gets a strong start and pops a few units in your deployment zone. The codex released alongside revamped, plastic Khorne Berzerkermodelsand a spectacular new model for the World Eaters primarch, Angron. Bear in mind that you can declare this on your first turn so that the Mawloc can arrive turn 2, so youre not really losing anything other than some mild restrictions on where you can appear by doing so. Its just not as good as a Hive Tyrant, and the difference is great enough that it makes it challenging not to pick the optimal choice. This is a great Warlord trait that is all about the mission, and there's nothing wrong with that. 07 Mar 22 The New Tyranid Codex is Coming - So Get Your First Look at its Awesome Cover Art A shadow is looming over Warhammer-Community.com, and the chittering can only mean one thing - the Tyranids are on their way. I also really like that theres a bunch of options that all look appealing in the army rules, and while Leviathan does stand out, thats partially because it has a bunch of extra toys to draw on. That means you effectively get one free pick, and then get to select your other trait out of a list of six game to game certainly not bad. Potentially very handy to mitigate unfortunate low rolls or have another go at a long-bomb charge. Plenty of the effects we see lots of in 9th like exploding 6s to hit in Shooting or Melee are here, along with Fall Back and Charge from the Hive Tyrant (who being real, youre pretty much always bringing) and Light Cover in the open from the Broodlord (upgrading to Heavy Cover too if youre already in Light). Our impression of how the most powerful builds are going to play is using Carnifexes as roaming threats that keep the enemy occupied, Harpies as overwhelming fire support, then a mixture of Maleceptors going Mortal Wound crazy and Flyrants using Tyrant Guard and the various evasive strats to stay safe to provide big damage output thats tricky to respond to. Its very pricy at 20pts and you cant push the unit size above 10, which makes it a hard sell, but Im willing to be surprised that there could be some way to make use of it. It isnt all aggression, though the alien and unknowable Hive Mind** can bring its immense psychic powers to bear throughZoanthropes, activating theWarp Shieldingability to protect its most essential combat bioforms. Making your opponent pay to take you off a point is always good, and can be especially strong into fragile but deadly units like Aeldari melee killers. Ordinarily, models only get to fight if theyre within Engagement Range or within of a buddy who themselves is within of the enemy. The Tyrannofexs rupture cannon has long been one of the largest living weapons deployed to the battlefield, and its latest incarnation is a certified Titan-killer. Whether through rows of bristling antennae or clusters of glistening compound eyes, this warlord can sense the location of its prey with unerring accuracy. We cant wait to send a massive swarm into a feeding frenzy with a Synaptic Imperative use yourTyranid Warriorsto trigger Goaded to Slaughter, and watch as every unmodified hit roll of 6 scores an extra hit. These have seen big stat boosts, going up to S/T5, BS3+, and seeing improvements to almost every weapon profile, most of which you dont pay any points for. With improvements to range, armour penetration, and rate of fire, its become a daunting prospect for even the largest mobs of infantry. Do you want to unleash a horde of terrifying monstrosities and chittering, bladed bugs to make that a reality? Maleceptorshave also received upgrades, including a pip of extra movement and toughness, more wounds, and improved ballistic and weapon skill.**. Now imagine them getting extra hits while theyre within 6 ofanySYNAPSEcreature in your army! The first effect is very strong, and being able to send it via a link gives quite a bit of flexibility. Codex: Tyranids $55 Quantity: Gift List Temporarily out of stock Online Key Features The definitive guide to devouring the galaxy as the ravenous Tyranids 128 pages containing rules, background lore, and grisly art Includes Warlord Traits, Relics, in-depth Crusade rules, 41 datasheets, and more Find out more We think you'd like Hive Guard $75 You can take units of these and deep strike them if you want, but given that pretty much every method of spawning these is now free, thats overwhelmingly how youll go about it. Warhammer 40k: Eldar and Tyranids codexes coming next Games Workshop has revealed that Warhammer 40k's Craftworlds Aeldari will be the next 9th edition codex to come out - followed by the Tyranids Alex Evans Published: Feb 1, 2022 Warhammer 40k Lets start with a big one in the Maleceptor, one of the units in the running for best (non-Harpy) datasheet in the book, and a serious build around. Its debilitating cloud of hurt renders enemies useless in combat, slow to strike back and unable to hit even when they do, but wont even tickle yourHormagaunts theyve probably smelled worse deodorant inside the Hive Fleets locker rooms.**. Well have more details in upcoming guides but, for now, you shouldget hypedabout theNecrons new Command Protocols mechanic. They also provide indirect fire as long as you have a SYNAPSE spotter, just applying an immediate mortal on a hit, and can choose to perform an Action instead of shooting to drop a unit of Spore Mines with d3 models per Biovore somewhere within 48 thats >6 from enemies. Youre here for the Adaptation, the Psychic Power and some of the Supplement stuff, and they add up to an incredibly strong subfaction that works super well for most of the more obvious strategies out of the book. Luckily, as will quickly become apparent, this is not going to be a problem. Most monsters and larger model units are costed on a per-unit basis, whereas horde units are costed per-model which can quickly bloat the cost of your swarms. Your Warriors dont even need to be near them they can hang back in the rear, blasting away with venom cannons and deathspitters, and broadcast their terrifying instincts through otherSYNAPSEunits on the front lines. Remember, this doesnt just affect units near yourHive Tyrant if chosen,everySYNAPSEunit in your army will start emitting the same Synaptic Imperative. Wow looks like thats all weve got time for huh. Those lists should join the top metagame conversation straight, but the good news for players less interested in tournament play is that you cant go too far wrong with this book theres a tonne of flexibility across the army-level options, pretty much every monster has a statline that makes them functional on the tabletop, and hordes of gaunts are still going to be pretty scary if you arent having to account for whoops all airbursts as a possible counter. As aMONSTERit can benefit from the Warp ShieldingSynaptic Imperative use yourZoanthropesto create a baleful bulwark that will eat away your opponents defence while miring them in suffocating spores and noxious hugs. If thats a leading indicator that the Octarius Synaptic Links are going away then you might take this in some builds, but otherwise just upgrade some Warriors. Thesupplement, like its siblings, provided army-specific datasheets, rules, and bespoke Crusade content for the Space Wolveschapter of Space Marines. For some reason the walking Hive Tyrant can carry a pair of stranglethorn cannons but its not allowed to carry both a stranglethorn cannon and a heavy venom cannon. The biggest no-brainers on the list (or big-brainer for the latter maybe) are Dermic Symbiosis and Synaptic Enhancement. hide. This list makes good use of Gargoyles to accomplish some of the better action-oriented Secondaries and has enough durability and numbers to keep Engage going for a long while. Each time thisWARLORDwould lose a wound, roll one D6: on a 5+, that wound is not lost. It seems like Genestealers in general took a hit here and the Broodlord will probably be more at home in a cult. The codex also has Tyranids Crusade rules for chowing down on an entire planet. Youll find this army rewarding if you want to throw a daunting wall of chitin at your opponents and draw on a flexible pool of powerful abilities to ensure that their resistance is futile. The psychic power also leans into this, though is probably going to feel like a downgrade for anyone used to the old excesses Symbiostorm is now just a simple, clean +1S for shooting attacks. ++4x Deathspitter $59.50. The rest of the Elites slot are all good at their jobs, but dont need particularly deep exploration. Today we get our first look at the new codex and while it's just the cover it features one of the most iconic Tyranid units in the game: The Hive Tyrant! Technically, the codex had already been released as part of the Black Templars Army Boxback in October, but only received a standalone release the month after. You get choices for other kinds of murder machine too. Not flashy, but good glue for the army and with an application or two of Endless Swarm might be more of a headache to remove than your opponent expected. Finally, I think most of the datasheets in the book land very well theres a whole bunch of monsters you just never saw on the table in 8th that now have functional, effective rules that should be great fun on the table for players that have them in their collections always a plus. Tyranids look certain to have a big impact on the game, so either get those Carnifexes out of the cabinet or start working out your best bug hunting strategies. Psychic Scream is a much more straightforward alt-Smite with the added ability to wipe a psychic power off a target Psyker unit. The Warhammer 40k Eldar codexwent to pre-order on February 26, 2022, and was up for sale the following week, on March 5. The rest of this stuff is fine Perfectly Adapted as a Warlord Trait provides them with one re-roll per battle round for pretty much anything, the Preceptic Node allows intercept shooting (and is quite generous about it, making a character with it surrounded by shooty Carnifexes genuinely annoying for some lists) and the stratagem lets you get an AP boost if you get multiple units into the enemy. Big bugs are essentially the Tyranid equivalent of tanks and everyone knows what happens when tanks die they explode. Equally important, the relic now disallows rerolls to hit, which a lot of armies leverage to push tons of hits onto targets just by sheer numbers. Better still, it has a fairly worrying statline of its own, with a monstrous 16 Move characteristic and enough of a melee punch to gobble up weaker foes all by itself. That has has fairly limited applications but for those players fielding impaler cannon Hive Guard or Biovores its not a bad option to keep in mind and for everyone else, hurling a unit into combat after an Advance is fantastic (and this also isnt CORE locked. An oppressive rain of spores and flying . Leviathan in particular sends these to the moon they can use their first cast for Hive Nexus to turn on their Imperative to allow Action and Cast, use Will of the Hive Mind for an extra cast, then throw out three casts and an Action, probably all boosted by a Neurothrope, dealing a cool 12 Mortal Wounds to the nearest enemy even if theyre behind a wall. However, it combines very well with the second part, which boosts the AP of shots under half range, and that starts to get really interesting it means that the incidental firepower from Gaunts and Gargoyles is often going to be operating at AP-2, and opens up more play for AP0 stuff in this armour save economy. ISBN-10. Both Tyranids and we have the greatest need for updated models so if you want to get optimistic they are working on that. It has two Maleceptors who can use Leviathan tricks to go off for massive damage, Harpies for spectacular shooting power, a Flyrant that will flatten almost anything and cant really be pinned down, and Carnifexes to taste. Hardened Biology for +1 to saves against D1 weaponry can be great on any of the (substantially increased) range of monsters with a 2+ base save, protecting them against volume fire, while if youre worried about squishy enemy troops sneaking up and stealing your objective, Predator Instincts gives you a 6 Heroic Intervention, which could be cool on wrecking ball units like the Haruspex and Scythed Hierodule, or on a Toxicrene to try and trap the enemy in combat and unleash many Mortals. The most plausible way to use these is probably one with the spray rushing forward as a wrecking ball, as the defences are sturdy enough that it demands some pretty serious killing. This may change or be ruled not to apply, as the wording later in the book is standard, and this is harsher than other restrictions weve recently seen, but bear that in mind when planning lists. Hormagaunts,Termagants, and Gargoyles are rapacious locusts that swarm at the Hive Minds command if locusts were about the size of a tiger and armed with organic bio-weaponry. Luckily, their abilities have been tuned to perfection, and they now look like a bunch of fun, and provide strong synergy if you want to spam Termagants. Stories in this codex are written by author Jonathan Green . Most of the time, youre going to want to go with a heavy venom cannon, enhanced senses, and carnifex crushing claws, which adds up to essentially a redemptor dreadnought without the side arms and defences sidegraded to 9W and a 2+ save for 130pts. The Eldritch Omens box set, released in February 2022,had already dropped some brand new plastic models for the Chaos Space Marines Warpsmith character and Chosen unit joining the factions previous batch of updated model kits, released in and around the Shadowspear box set in 2019.
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