everquest afk mercenary leveling guide
Click it. High enough that 2 rangers headshotting with an SK tanking and wizard also spamming nukes with shaman support couldn't exhaust all the mobs before they repopped. Kill bears, wolves, and snakes near the zone line to Blightfire. Then go and start slaughtering crows, scarecrows, and doombugs. At 53 start heading down into the middle of the zone. Your toon classes are irrelevant. It should open and let you swim through to The Hole zone. The merc will cast a rez (When out of combat) to anyone in your group who is dead. Since I see a lot of people asking where do I level or is this a good spot for leveling at X, I thought I would jot down this leveling guide. If you don't like the scenery, zone over to City of Dranik. Maybe talk about Guard Hanarn or Harnan? There is also the named Ancient Dracolich who drops a nice bag if you don't have a bunch of those and a named zombie. stobe the hobo death scene If you are an Everquest Free to Play player then you will be unable to select a Journeyman Mercenary. Burn (On Some): Your merc will focus primarily on damage, always assisting the main assist. Murder the Rallosians, crystal golems, and frogs. You can stay here until you reach level 77. This is the only stance a Rogue merc will attack on. It's cheap and easy to get and you probably can get large amounts of it just as you level. This will easily take you to 56-57. I like to use to portal room for quick evacuation. Also during spell cooldowns they will use agro reducing abilities. This repop time is significantly faster than Doomfire, the Burning Lands (Plane of Fire) which is 36 minutes. When you rez your mercenary you will immediately be charged the Upkeep cost on him. He will very likely murder you if you do. I prefer to stay out of the fields if at all possible. Hearthstone Mercenaries Ultimate Guide - Hearthstone Top Decks - The Talk to Ruppoc Rockjumper and get the quest Thinning Out Their Numbers: Rotdogs and Snakes. A NOTE ON MERCS: At 75, you can do the Korascian Warrens progression. There is a stupid questline that autostarts the first time you go into the zone. There are numerous groups in Empires of Kunark, but lets say you're not feeling up to that yet. (25% was in Overthere when it was a hot zone.) everquest afk mercenary leveling guide BEST (84-92): The Grounds/Erudin Burning (PoK>Feerott, the Dream>House of Thule, Lower>The Grounds/Erudin Burning) - I love both of these zones. It's some kinda Gnomish backpack thing. The west is a mess and quickly drops away forcing you to gate out one way or another. Inside Dead Hills, look for a gnome named Gribble Grobblenobber. At 35, push into the area around frenzied ghoul and up toward Ghoul Lord. They are essential to following this guide. You will need invisibility, levitation, or balls of steel. You're Not Done at . Go left from the giant hole in the ground after zone in until you get to a pond. Pretty much all the critters assist each other though. Then drop down via the waterways near the entrance to get to the tunnels and kill there until about 56. Nameds here hit like runaway freight trains though. SOME DISCLAIMERS: First I want to point out that Almar's Guides are pretty good and he lays out a pretty fantastic path to getting to max level and getting geared along with plenty of other advice. Best thing though are the nameds. In order to hire a mercenary meet at least one of the following conditions: Own the Age of Discovery expansion (having purchased when it was a new release). Also adding a few notes about Sarith and Resplendant Temple as I spent some serious time in them lately but really just came to my conclusions about them. Mostly you'll be killing oashim rats and wraiths in the bottom right portion of the Tier 2 section. It may not display this or other websites correctly. at 17 or if you came out here from CR at 18ish, a little south of the rats/snakes and kill gnolls. Mercs make leveling a million times easier so you can catch your friends and start playing with them! The Call of the Forsaken expansion introduced mercenary equipment, gear you can put on your mercenary . This room is very popular as it has access to 4 nameds (3 goblins in or very close two the big room and 1 beetle down a side corridor) and if you get lucky can very quickly have you loaded down with a full set of tier 2 EoK visible gear as well as a bunch of really good nonvis items and augs. Your toons are going to get attacked and hit. Lots of undead for your friendly neighborhood paladins as well. At 65 I like to head up to the second levels and kill the higher level guys there. At 46 you can fight the goblins at the zone in or move up the ramp to the left side of their courtyard and kill the crusaders and sentry's. Get a PL, swarm lower level content, do some HAs. Also, the first AA you should grind on your player toons are to max Combat Stability and then max Combat Agility. The druid is a . Hardest part of this zone is not dying in the fields. Most of these zones are hotzones and no matter which set of zones is up at the time, one of them will be a hot zone. Set Active: Set the current stance you have selected, Set Owner: Set your current target to your Mercs new owner, Info: Gives you the information about your merc. That spot is, like, the ideal afk spot. It does require player crafted items that may be harder to find, but not much harder I think. Considering you should be killing three mobs every cycle in which each cycle is 10min and 40 secs, you should be killing 15 mobs an hour. One thing you can't beat is the money though. I dont recommend using one ever unless you know the class to begin with) a questline was added in Feerott, the Dream that unlocks all ranks of Journeyman Mercenaries. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register. i.e. This format works best for me and it's much easier to update than what I used to do. By the time you reach 110 you should be able to clear all of those with a good group by the time the first one is available. For a quick fix, try switching to a different email address and verifying that (you can switch your email back afterwords.) Usually you can kill 5 or more mobs in the 15 minutes it takes between Upkeep's. A: No. If not, stay outside. Sul Vius, Demiplane of Life - Inside Demiplane of Life, if you head down into the bottom right corner is an area filled with crypts. The center of the zone is all undead. RUN EVERYONE INDIVIDUALLY OR CALL OF HERO THEM IF YOU HAVE A MAGE. You want the repops to be single pulls and not a three pull, so the timing of your agro and kill cycle on the first way is important. He couldn't have made it THAT easy. So much so that I don't even include information on gear until then. There are plenty of other sets from House of Thule and Veil of Alaris that can be had relatively cheaply, so do your research and check them out. The same nameds you can get from the lake are here, though I believe a named giant is the most common one. This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. Unless you're 4 boxing or uber twinked, killing these will take some time, but about 3 kills will take you from 20 to 21. Whatever you do, don't try and fight in the cave to the Commonlands exit. The Dead Hills Gribble HA's have been removed from rotation, though they are still the easiest and most reliable way to get through the levels. One or two nameds are easily accessed from here. To level up your Mercenaries, simply take them on bounties - they get XP for each fight you beat. A great place to solo for a lot of classes at 105 for AAs. Will continue editing as I play through on different characters. Never a good idea to go fully afk. They can take a long time, but with a little research and experience you can get the times down on her missions as well. Otherwise, kill puslings and bubonians. It doesnt matter if you have no interest in playing the new characters when they reach the high end game. The mobs in four of these level boosted zones drop Glowing Athlai and Othni armor pieces, which can be turned in for armor that is great from 71-80. Right click anywhere on this box and select "Puller" as your Main Roll. Head through the city in the mountain area toward Blightfire Moors. You must log in or register to reply here. It's by far the fastest and is almost as easy as the Gribble missions. A NOTE ON MERCENARIES AT 85: At 85, to assist players utilizing a Heroic Character (a character which is automatically leveled to 85 for you and given subpar but serviceable gear, a mount, and other goodies. The burynai camp to the south of the bottom sarnak fort is also really good as the Orechomper drops a good shoulder and the group level tank face item, Mask of Dust. Katta Castrum: The Deluge (Guild Hall, TP using Drowned Katta Castrum Powerstone) - The elementals that are found in this zone now are pretty easy to kill. ALTERNATIVES: 30-35 Goru'Kar Mesa (PoK>Blightfire Moors>Goru'Kar) - Almar used to suggest this place as a prime place to level. The sarnak forts have three named's and sometimes the Ancient Denmother that is spawned for the Honed Wurmslayer quest wanders by if someone spawns her and doesnt kill her, especially around the southern fort. For example say you shrouded to level 10 Your mercenary will be free again. In comparison to their equivalent in Underfoot, the mobs are vastly easier. He made a name for himself with his amazing storytelling and music all featured in his videos of his train-hopping travels across North America. When do I have to upgrade him? everquest afk mercenary leveling guide everquest afk mercenary leveling guide Home Realizacje i porady Bez kategorii everquest afk mercenary leveling guide. AFK/Mercenary Leveling Guide for Everquest Levels 1-85. Your merc will balance his abilities in defending and attacking the enemies pulled to him. Some of the Shissar are undead, but most aren't and they have high HP and hit hard to boot. Select the first HA he gives you, Into the Hills. What i mean is if you do Field of Scale, you'll have the rank IV merc, not the III or II. Don't bother with one of the far flung camps. Fear Itself (88-93)(PoK>Feerott, the Dream>House of Thule, Lower>House of Thule, Upper>Fear Itself) - Even before this place was a hot zone, I loved this place. After that though it's single pulls non stop. Depending on how fast you're going this place is wonderful to 38, but tapers off to just decent after that IMO. Camp Info AC: 20 Aug Ground Murkglider Eyes Blind Hunter Rekamu MPG, Camp Info AC: 25 Aug Flameshield Stone Pyrilen Riftseeker RSS, EverQuest AFK Leveling (and AA) Guide: Its all about 3 Boxing, Phinigel TLP Server Leveling for Human Paladin Freeport, EverQuest Next Landmark: Alpha First Impressions. Just be careful as everything has a huge aggro range and the pathing can mess your world up. The mobs are around level 28-29, so it's a lot of exp for your level. BEST IF GROUPED WITH HUMANS: 48-58 - Plane of Hate (Teleport from Guild Hall. Fully AFK means you can walk away and not worry about your characters, partially means that you may have to be present in case something Ignore the giant black golem and Nortlav and head up the stone tunnel killing gargoyles and golems until you get to the castle full of gargoyles and ghosts. Your Mercenary can come in two skill levels Skill Levels Apprentice - on par with single group geared players, on spells and abilities that have a rank, it will have rank 1. The exp here is good. The final reward is Journeyman Rank 5 mercenaries. Q: How much better could a Mercenary possibly make leveling? They like to run, so bring a snare. Just start at the entrance and work your way down. Also keep in mind that if you hire a mercenary from a female Mercenary Liaison then your mercenary will be a female. You should be able to walk out of here with a very serviceable weapon for your class, the majority of spells and abilities, and armor in almost every single slot. Assist: Your merc will help DPS. So max out at lvl 82 and grind all your final AAs here. You can hire a Mercenary at any Mercenary Liaison. I would recommend this place only if you have a group of actual people. Classes with undead slaying/controlling spells can crush this place even harder and faster and thanks to that can really increase this zones effectiveness. As someone who is just coming back on the test server, I am going to use the hell out of this! If you went to another zone first and are coming here after 55, then just zone in by dropping into the big hole and coming up at the very back of the zone. When first starting out a healer merc may seem logical, well it's not. Recently, the daily adventures have been moved to Plane of Knowledge and are received from Clayton Teek. Making it doubly worth it. Outside the city are critters which can be pretty easily just wander killed. Korascian Warrens(82-87)(PoK>Talk to Herald of Druzzil Ro to TP to Plane of Time>Walk around the pillar and click on glowy portal to The Void>Toskirakk>Korascian Warrens) - I used to enjoy leveling here quite a bit. The Fortress Mechanotus Zones(75-85)(Guild Hall>Buy Dragonscale Faycite>TP to Dragonscale Hills>Fortress Mechanotus>Gyrospires/Meldraths/SHIP/Steam Factory) - This area isn't one of my favorites and I haven't spent a considerable amount of time hunting in them. Third, get yourself maps immediately. Own the Kunark Ascending expansion, which also allows the mercenaries to be trained and equipped with stat gear. At 6-7 go into the middle cave and kill pumas. WHY PLAY LIVE? House of Thule, Lower Floors(80-85 W/GEAR IF SOLO OR BOX)(PoK>Feerott, the Dream>House of Thule) - The courtyard used to be one of the best grinding spots in the game. Valdeholm (PoK>Blightfire>Goru'Kar>The Steppes>Icefall Glaciar>Valdeholm) - I absolutely love this place for these levels. It's a hot zone occasionally and of the Alaris zones that cycle as hot zones, I think it's the best. The quests will take you from level 1 to level 10 very easily and outfit you with a full set of gear that is the equivalent of Crude Defiant gear. You can conceivably go to 80, but it slows down and there is better exp to be had elsewhere. Some players are reporting trouble verifying their email address. Giving out the daily HA tasks? If you're looking for the old information that used to be on this page you'll find those guides along with all my other EQ content here. Stance: You're allowed to set the stance that you want your mercenary to be. They are very social though and you may need some crowd control. Kill them all. If you have that key from earlier or a rogue to pick the lock, go inside that building. You can push to 86-87 here by going into the west corridors, but the exp falls off a cliff at 83. The drachnid are probably the lowest level mobs in the zone, but it gets hard to pull singles and they have a lot of HP. But first about the zone. It's very very easy to do, easily completed solo by all classes. if you are wanting to go fully afk do it in instances it is much safer imo, hmmm.. there was hatching a plan or something like that, only decent one i can think of right now. I was wondering if anyone knew of any AFK XP guides using 3 mercs besides this one: just where ever you pick be careful people still report for that. Finally, while Heroic Adventures in Dead Hills, Ethernere Tainted West Karana, and throughout The Broken Mirror zones might be the "fastest" way to level, it's stupendously boring and repetitive. See below for the final bit of the guide. For an AFK camp, 100 AA a day isnt too bad. Chat Combat Corpse/Looting General Graphics Group Guild Pet Raid Sound Spell Task Track References What commands do you wish you knew a long time ago? They hit like Mack trucks but aren't very durable. Confidence is how many mobs you can pull above your level and the mercs without him running away. Mobs are spaced out and very glass cannony. They respawn pretty quick and are higher level than most of the zone, so better exp longer. It was something I have wanted to do for a while but never had the time to do. When the mob starts to run, you want enough space for your merc team to finalize the kill before aggroing the mobs across the hall in the other room. You can very very quickly get yourself a full set of 87-92 gear, including the Formal armor set. You will need an invis item or supply of Cloudy Potions though as there are a lot of living creatures between you and the undead section of the zone. IF YOU'RE NOT BRAND NEW AND KNOW WHAT YOU'RE DOING/NEW PLAYERS AFTER YOU FINISH MINES: 1-(14-18) Crescent Reach (You zone out of Mines and are automatically transported here. The merc trio can easily handle content to level 80 with you solidly playing your main toon (and dragging along the other two characters). Any of the weapon and armor loot from nameds will sell for 300-400 plat. There are two main camps that youll use. If you're looking for the old information that used to be on this page you'll find those guides along with all my other EQ content here. All rights reserved. When you suspend your mercenary the button will change to Unsuspend. So I will fix that. IF YOU'RE BRAND NEW OR VERY CASUAL: 1-10 Mines of Gloomingdeep (You start the game here) - This is the tutorial area. Each Stance has different focuses and allow the mercs to be more or less reactive. If you have access to it, the TBM Crypt-Hunter gear is comparable to every expansions group gear until 105 and you can upgrade it with augments so that it levels with you in 5 level blocks. Get invisibility on a character who can rez or has a healer merc at least. There is a new set every 5 levels but it isn't really worth getting more than maybe a set for a healer merc at 75, 85, and 105. Killing mass numbers of light blue mobs is particularly easy with this merc setup and a player toon. The area is populated by honored citizens, exalted citizens, respected morticians, and dutiful cleaners. This expansion introduced Mercenaries and basically completely changed the way you level in Everquest. 48-62 - The Hole (Ruins of Old Paineel)(PoK>Paineel>The Hole) - I used to recommend this as a go to zone, but the ZEM got nerfed and it's not as good. The mob density is incredible and you can clear the first three levels of the tower at a breakneck speed. I didn't realize how good this zone was until I was recently leveling and grouped with a guy who dragged me out here. There are only a small handful of places where you have to fight more than one mob if you don't want to. Suspend/Revive/Unsuspend: Suspend will temporarily get rid of this mercenary. Make me want to fire up the game again! The Simple and Rough sets will leave you well off. You can follow it for some exp or ignore it like most people do and just fight out of the prison and then wander the zone killing everything. You can do 2 pathings in this patch (13.1B): There are a few provided for you by the game, but the vast majority of the world is gonna be uncharted and you will need reliable maps. This guide is a solution to that problem. Start killing everything around the front of the zone. I normally just move a group through various mobs, killing everything. All rights reserved. The mobs are glass cannons. At 77 take the quest Reducing the Threat - Wereorcs and head a little northwest toward the Hills of Shade zoneline. Otherwise you spawn here if you deselect tutorial on creation) - Go get a tank merc from the drakkin man in the tent with the training masters and spell vendors. You also must be out of combat. Note: This guide is based primarily on the Hot Zone Wall of Slaughter. They come in 2 flavors: Apprentice and Journeyman, each with 5 ranks. 1 of 2 Go to page. All leveling guides post SoD have a different format and are written for players leveling with Mercenaries. This or a rogue are the only ways to proceed and get access to the high level mobs on the second floor. ALTERNATIVES: Anything in Underfoot (83-90)(Guild Hall>Buy Unrefined Brellium Ore>TP to Brell's Rest>Pellucid/Underquarry/Cooling Chamber/Kernagir) - I seriously dislike Underfoot. you will only be able to select an Apprentice Mercenary. That is a great point. I will provide some quick ideas if that's not the direction you wanna go. Grouping is still one of the best ways to get experience, but the mercs help you when you can't find a group. !1111, (You must log in or sign up to reply here. He is a raid target. It just depends on gear if solo and number of boxes/size of group if not. Is there a decent leveling guide for EQ someplace? 1-120 - Reddit Not game breaking to say the least. These can quickly take you to 64-65. 48-55 kill the mutant floaty guys, shades and crazy humans. Posts: 1,338. These things are amazing exp up to 62, at which point you need to go to the back and drop down into the froglok slave tunnels. He will assist the main assist of the group, or you if its just you and him. Passive: Your merc will not attack anything. When it isn't, it's a nice place for a change of pace, but I think exp is better elsewhere. I've done it in as fast as 30 minutes before. Posted on February 24, 2013 by Almost Gaming. The higher the mercenaries confidence level the less chance he has of running away. The north and east pathways are the ones to focus on. Will be updating soon to include Ring of Scale. if your merc adds about 20% damage to your party then your exp will be about 60% of what it could have been solo. For everyone else, exp kinda tapers off around 82. It's the only level range I feel that you should be here to the exclusion of anywhere else. So now if you and a friend want to do an LDoN you'll have a group of 4 and will have no need to find a 3rd for the LDoN. Pretty much every single thing in The Grounds wants to eat your face, so there is less confusion and thus it's more popular. They hit like trucks and run though, so bring a snare. Pathing will get you killed. Start off near the entrance, then push up to the area around the house. They are undead and you will reap them with Slay Undead/Ward Undead line spells. There are a lot fewer mobs as you go up in levels and it's much easier to head to City of Mist at 42-43 and crush out the last few levels really fast. Stay at the entrance until you get to 80, then you can push into the north pathway. The optimal quest guide lists Old School RuneScape quests in an order that allows new Members to progress in an order that minimises the amount of skill training. The north camp is the three rooms near Muramite Proving Grounds. At 49, get to the very top of the crystal ramps and go through the fake wall and then head up to the upper kobold camp and kill these guys to 52. Question - - AFK Merc XP guides? | RedGuides: EverQuest Multi-boxing I do solo leveling all the time for the challenge of it. Q: Do I have to have the plat on me to pay the merc? It is highly recommended that you do this. A: You must be carrying the plat on you in order to pay your merc. The money here is ridiculous. A mercenary's icon will show their archetype and hailing them will tell you their class. Abstruse armor is very serviceable. I may try again with this guide. The shades there are the highest level normal mobs in the zone. Stay near the zone lines until 85, then push out. They are in the places where the guards used to be. Roughly 80% of the mobs are rootable and headshottable so this is a really nice zone for AAing with a ranger. I avoid the crystalline horrors as they sap mana like wild. You can box here, but the zone isn't very conducive to it. BEST (78-83): Ashengate, Reliquary of the Scale (PoK>Blightfire>Goru'Kar>Sunderock Springs>Direwind Cliffs>Ashengate) - I want to make it clear that the run out here is nuts. Fewer mobs for AA/Exp grinding but still very nice and slightly easier for a small group. Some are also scattered amongst the buildings, just use "Find" to locate them. That area is considered Tier 1 for the expansion. With a group of actual people, this place is awesome though. How this guide works: Player Level refers to the "sweet spot" level range for the player to both gain good experience while still being able to be effective (landing spells/melee) This doesn't mean you must be between this level range. Gaesigs and Heligs on the water side come to mind on this. All leveling guides post SoD have a different format and are written for players leveling with Mercenaries. everquest afk mercenary leveling guide. Once you get there, it's party time. A: When you shroud the mercenary is suspended, when you have enough money to pay for the mercenary you may unsuspend him. I have never played F2P so I can't tell you how to negotiate that. Begin murdering worgs, turning the quest in every 20 worgs. Also his armor and weapons will get better as he levels up. /autoskill allows you to toggle combat skills to automatically active while attacking (formerly unlocked at 61). 1. The lower level ones spawn outside their cave, with higher level ones as you move back. A second thing to do would be to spend 10 dollars on Daybreak Cash. All About Mercenaries | EverQuest All About Mercenaries Mercenaries are NPCs for hire that will aid adventurers in their heroic endeavors. I strongly recommend you choose a guide from this list though as these will be the guides I will continue to roll out updates to as time goes on. Hey no time like today. Here are some suggestions as to how to use these areas to hit max level. At that point start pushing through the shopkeepers to the south or go up the ramp to kill the masters and grandmasters. Just be careful about aggro. I realize that I didn't add directions, just general sense of direction. Don't ask me for how you do each HA. Fortress itself is a very popular zone for Damage Shield leveling due to the density and fast respawn times, so there is a pretty good chance that a high level player will be here doing that for box toons or guildies. D damination Level 2 Joined Apr 12, 2015 RedCents 313 Aug 17, 2018 #2 It's a very good zone with lots of low HP mobs, but it is definitely the best for Clerics and Paladins. Pathings. The good news is money is now weightless! All the gear that levels up with you from 75 to 105 makes life hugely easier. Guide to Leveling on Live : r/everquest - Reddit 2.1 General Commands 2.2 Chat Commands 2.3 Spell-related Commands 2.4 Emotes 2.5 Guild and Fellowship Commands 2.6 Pet Commands 2.7 Group, Raid and Task Commands 2.8 Leadership AA Commands 2.9 Window Toggle Commands 2.10 Bard Song Commands 2.11 Tracking Commands 2.12 Warrior Commands 2.13 Mercenary Commands The westside is still gangster though, so you can kill most of the stuff there. With fire. Reactive: Your merc will react better depending on the situation. Erudin has some mobs that aren't kill on sight, so try not to kill them. Once that's done, go through the doors and head to the second level. Go. It takes a little while to become familiar with the layout and the mission but the mobs are reasonably densely packed and don't run. Mercenaries are the answer to Everquests "grind" and Must-Group to level. You might not even need to spend 10 dollars, since DBG gives you 500 Daybreak Cash a month. In this Project 1999 EQ video I show a 6 minute spawn camp that can take you all the way to level 60! Paladins can start swarming around 83 with impunity and shredding through these guys to about 85. Leveling/Setup This guide covers zones up to Omens of War. Unless you can split pull or mez, you will be fighting two or more mobs on most pulls until you break the spawns up. Or will he take it out of my bank? Mercenary Guide | EverQuest 2 Wiki | Fandom The mobs have too many HP, hit too hard, and don't give up enough exp. Without further ado. Grieg himself is often camped but if he is up be careful. I recently did another playthrough and used this zone and realized I had forgotten entirely about the bottom half of the zone with the fungus men and golems. To begin with, you will want to get yourself attuned to Dead Hills, which is the zone with the easiest HAs. The experience and potential money are fantastic though. The North Camp is the second camp when you reach level 77. #1 I was wondering if anyone knew of any AFK XP guides using 3 mercs besides this one: http://www.almostgaming.com/everquest/afkmercenary-leveling-guide-for-eq1 Some of the spots seemed to be too volatile/too risky in terms of number of mobs for my liking. The run to it is also very short. You can use the find command (CTRL + F) to locate such vendors. They don't hit excessively hard and are very good exp from 68-74. AFK XP gains are so increadibly low/slow that it isn't even worth the time or effort, even if that time is being stolen. That is how GMs check.
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