we were here together soluzione
Two players take the role of Antarctic explorers who have become split up in an old castle, called Castle Rock. One player has a board with a table (screen below), on which you need to create a stone, and entries around which the components are shown and named. As the Librarian, if you haven't returned to the spawn room at the top of the staircase, then do so now. Player 1 With the bridge complete move go back up the right stairs one tile at a time and wait for the clamps to lock in. This walkthrough and any content included may not be reproduced without written permission. Both players unlock for completing chapter 4. Now. Its off by one point. Player 1 must describe where these paintings are in his room and what the animals in the paintings look like. Escaped from the Dungeon ..and the dragon. On the pedestal near the stairs there is a spherical purple device, it glows when the first player approaches certain crystals. Go on the following steps to pass this puzzle: Both players take turns going up to the cave passages and find 2 levers. You see now an old, broken mine with a lot of wodden elevators. Move the left White Bishop (back row of pieces, 3rd from the left) diagonally to the right three spaces. There will be a book. Out of these cookies, the cookies that are categorized as necessary are stored on your browser as they are as essential for the working of basic functionalities of the website. Hit the switch to the left. 1 is NW Saturn (Player 2 do this before Player 1 turns the valve). Every game in the We Were Here Series is a standalone co-op adventure - the stories are connected but you don't need to play them in order. For real, misses a lot of details / moves. Even if they are idle, they will get the achievements for assisting in the puzzles. This walkthrough is the property of TrueAchievements.com. We were here together|!. Turn around and walk to the other end of the room, turn left and walk up the stairs. Place the yellow fish head and the plant with three long grapes in the mixer and pull the lever to get the red liquid in a bottle pick it up. The player of the two-lever room must go to the empty fountain and go down the stairs to turn the valve, which will launch the puzzle. And hit the switch again. Now outside head left around the building and use valve 3 (triangle) on the large garage door. Then head to the shelves. Go all the way up the stairs then around the middle and up the stairs again going right and go through the door. The solution for which is in the image. As the Explorer, a door will open in your room. . P1 goes down the corridor to the right to the next platform through the blue gate (P2 is still at the lever and can turn it) turns the platform counterclockwise passing to the yellow lever and activate. Pick up the two yellow fish like plants we planted earlier and next to them plant the blue plant with mushroom tentacles and also plant the purple squid plant which to grow we have to use the purple fluorescent liquid so use that. P1 goes to the blue lever. We Were Here Too [GOOD ENDING / WALKTHROUGH]. The longer you decide, the lower the large ball in the pillar room falls. I absolutely hate the Tesla reactor. We Were Here Together is a co-op indie puzzle game about two people stuck in the arctic who come across a suspicious looking castle and need to figure out puzzles together in order to. Assisted in escaping the Dark Hallway ..and learned about cardinal directions, Vlad The ImpalerPerfect play Spike Hall2 guides. Player 1 should wait by the diamond lift entrance on the left hand side. https://www.instagram.com/katftwynn/Watch me on Deviantart! As the Explorer, head through the open door to see a panel of 6 cranks. The first player has divisions to the right of the clock, and the second has switches in the same place. Get out the lift and follow the path on the right, cross over the lift and go to the dinosaur skull lift and press go down and exit. Player 1 get into the diamond lift on the left hand side and go up one floor also, go up the stairs until you reach the dynamite lift and press down two times. P2 do the same with its own. That can help for a short time. Eventually we want to create the Soulstone. We Were Here Together. the lab guy has a book matching all the acronyms on the blackboard to actual names, and the church guy has some scrolls labeling the names to some pictures on the potions. Head back into the building through the garage and use valve 4 (rectangle) on the door in the living room. Player 1 still in the dynamite lift press go up one level. Lost in a frozen wasteland and split up from your partner inside an abandoned castle, the only possession you have left is a walkie-talkie with a familiar voice on the other end. Now pick up the blue and nothing fuse and take it to the left of the previous coil. This small maze has gates of 3 colors (Blue, Green, and Red) with corresponding levers. Unlocked for completing chapter 5 by the Player 1 in the room with posters. Repeat this process again. It is also necessary to fill three tanks with green, orange and purple flames. Room #1 Puzzle #1 Objective: Solve the cylinder puzzle on Peasant's side, twice. Head to the right and use the amber switch on the wall. Continue around the building and use the snow to get on top of the roof. You can see in front of the map two levers that are responsible for the coordinates. Player 2 at the top of the stairs head left and to the compass like console. Game: We Were Here TogetherPeripherals: Time to platinum: 5 HoursDifficulty: 3/10Missable trophies: None.Trophies: 1 , 8 , 7 , 6 Author: The Trophy PlatypusWelcome to the trophy guide for We Were Here Together. On the book will be 1 combination of 6 different 5-symbol puzzles. Jan 31. At the end of chapter 10, Player 2 has the option to sacrifice themselves or Player 1. Hi, we do the Incinerator but nothing triggers. Both Players press to hold the lever down. They are combined. Help us fix it by posting in its. Follow the pipes around until you reach the end. The last tier will need to be tightened before exiting the reservoir. Player 2 needs to head to the garage and pull the lever -8 and this will give us the desired 6L. The order in which the books must be found does not matter! The first player must go to the tank near the car, and the second to run to the other two tanks, which are outside the house (you opend that door with valve number 4). Before standing on the centerpiece though, cross the room and ascend the stairs. Player 1 unlocks Equivalent ExchangePlayer 2 unlocks Mixed Feelings. It's pretty simple. Player 1 Turn around and go through the door. Go downstairs and pull the blue lever on the wall opposite of you (it should be in plain view from the stairs). Posted at 12:56 PM, Feb 28, 2023. and last updated 5:40 AM, Mar 01, 2023. The next puzzle is timed, but it's more than enough time to finish the puzzle before death. Player 1 head back on top of the building and to the antenna monitors. I will specify when the Librarian is getting instructions as well as putting the specification in bold so it's harder to miss. 2 . First space t-junction rotate left connecting left, right and up. The player behind the wall do the following with his shields. We Were Here Forever is the fourth installment to the We Were Here series and one that built on the stories of the first three games. Pull it. The first player must explain this to the second player, and he must adjusts the parameters of his watch to the clock of the first player, and then clicks on the button below. Turn right and go up the stairs when you reach the top of the stairs turn left into the room. Player 1 must tell Player 2 to stop the ladder rotating 1 section before it is aligned. One of you will have to stand on the plate to open the gate, while the other leaves. There are only 2 times that the Librarian is required to interact with something for a puzzle. Keep in mind that after the part with the Stars, the bridge is divided into two parts. In the middle of this area, there will be a staircase with a white lever at the top. The second player will have poles there that are wired. The left lever moves the left/right and the right lever up/down. More than 1,700 acres of land The Murdaughs purchased the Moselle property around 2012, Buster Murdaugh, the defendant's surviving . Both Players head into the caves until they reach a gate with a blue gem. Player 2 pick up the plants and orange bucket. When the slider reaches one mark, it again moves to the beginning. Find the exact match to your painting and place the corresponding tiles underneath your personal painting to solve the puzzle. Now head to the blending machine on the left place the three liquids in glass bottles one at a time and rotate. I am beyond frustrated right now and so is he. Espaol - Latinoamrica (Spanish - Latin America), https://store.steampowered.com/app/1341290/We_Were_Here_Forever/, Requires a 64-bit processor and operating system. On the left and right side of the wall you will find a note with combinations to solve the riddle. Each player start in different locations, each of which has the image of a chessboard. Drop down onto the lower part of the roof and pick up Valve 4 (rectangle) . Popular user-defined tags for this product: Check out the entire We Were Here Official franchise on Steam, We Were Here Together: Original Soundtrack, 126 Curators have reviewed this product. Yellow knight in the hall should turn his back to his banner, the green one must turns his back to his banner too and the red and white one has his banner on his left. Valve 2 (cross) is in the room to the right, which is the radio room. Holding the lever you make the slider, which is located in the lower left corner of the map, move. Assisted in escaping the Painting Room ..and enjoyed fine arts. You wake up in a small house in the middle of nowhere. Head right and place OL into the machine. :3Thank you for all of the support winners!! Head to the mine cart and put the newly harvested plants in the mine cart and hit the lever. We Were Here Together, Operation Tango, Tick Tock: A Tale for Two, Keep Talking and Nobody Explodes, We Were Here Together is a must-play for fans of both co-op adventures and challenging puzzles.8.5 Game WatcherWe Were Here Together provides a great assortment of co-op challenges that will test your ability to communicate vocally as well as to solve them together.4/5 Adventure Gamers, Continue the story of Castle Rock in We Were Here Forever, out now! The second playthrough should start with the person who did not receive the "Everything is Better With Friends" achievement. Place the blue plant with mushrooms and the blue pant with angel wings into the mixer pull the lever to get a blue liquid in a bottle. Player 1 Continue along and go down some steps on the right immediately on the floor on the left is a pipe. When you stand in front of the big map, think of the radio messages you hear the whole time in the house. Now walk to the chessboard in the middle of the courtyard. If you save it for the third run and beat the game without mistakes or dying on Run 2, Run 3 will only have to be up until the Dungeon. Walk up this, walking underneath a green gate, and progress forward shortly until getting to your first left, which should be a staircase and a red gate. On the shelf up take the seeds in the middle and on the right. Completing this puzzle. Been playing with it for ages. It's the first puzzle in this entire franchise I wasn't able to solve. You also have the option to opt-out of these cookies. Additionally replay chapter 10 for a fourth time so you/your partner can also unlock Together for sacrificing themselves. The player who placed the weapons do the following. Whilst the solutions are fresh in your memory replay the final chapter this time Player 2 sacrifices themselves. In the comments section, Chloe may have confirmed that she and Shayne are no longer together. Your partner have also this items in his room. The answer key for this puzzle will be below. Rescue your partner from the watersiloUnlocked by Player 2 for completing the second puzzle in Chapter 7. Player 2 get of the lift and go to the mine cart lift, press up twice. Save the "Happy Ending" achievement for a partial playthrough after this one, because if the Explorer decides to earn this achievement this playthrough, it will result in you two having to make the third playthrough a complete one. The pawns should be directly in front of one another. Next continue round and pick up a packet of seeds in the bucket on top of the trolley, next to the trolley on the floor is a trowel. Return to the vials and rotate till you can pick up the yellow chemical with the yellow plant (PA) now head back to the mixer and mix the two chemicals to get OH. You need to sign in or create an account to do that. Here are the recipes from another player's room: In the other room can you find all the equipment. Go to the kegs (barrels) and take 3 yellow cups of liquid. This category only includes cookies that ensures basic functionalities and security features of the website. Player 2 pull the blue lever in the tunnel and wait there. We Were Here Together - 100% Achievement Walkthrough We Were Here Together is a first-person cooperative puzzle adventure set in and aroun Show more Show more We Were Here. Its all about cooperative discovery, puzzle solving, and immersion. This item has been removed from the community because it violates Steam Community & Content Guidelines. Both Players need to read the poems to each other to to figure out which weapon and which shield goes with each knight. The same symbols are on every part of the bridge. They must solve puzzles by communicating via walkie-talkies. Behind the candles in Player 1s room is an object with a crystal ball on top. The player below will have four buttons. Replay from chapter 5 all the way to the end, this time playing as the other character route to unlock the alternative path trophies as detailed in stage 1. This video contains all the entire game, and all puzzle solutions.Thanks to my co-op partner LoveBoatGopher.Steam Community Guide that was instrumental in helping create this video: https://steamcommunity.com/sharedfiles/filedetails/?id=857921986Support Maka91Productions on Patreon -- https://www.patreon.com/maka91productionsAdditional Credits: CultGamerAlliance, Camran Riaz, MclovinLegend, NoblestSteed, Inferno21, hamadriano, ElDylto1612, \u0026 BulletMastery. After the previous knights, the next riddle will be around the OTHER four knights along the royal throne. Walk down the hallway, following along the left wall and walk down the stairs at the end. Walk up that staircase, ignore the lever and turn right and walk through the open door at the end of this path. We Were Here Together: Original Soundtrack $1.99 $6.98 Add all DLC to Cart A new chapter is here! Then you need to set symbols where your partner was imprisoned and the door will open behind you. He leaves it and goes back to the elevator with dynamite. Scopri ALTURE: Maintain e ALTURE: The painting of the man with graffiti is always by the downstairs door. SALT LAKE CITY If you get lucky and look to the West over the next several days, you may be able to see Jupiter and . Down the hallway will be an open blue gate, walk through it, and down a set of stairs. Player 2 go back up through the pipe and through the door in front of you. A player with a picture of a bearded man looking to the left should make up the word ESPIAN. First space curved pipe connecting left and down. PB = paraxiroborate (4 legs) Turn right and walk to the end of this hallway, passing underneath another open blue gate on the way. Player 1 pick up the three liquids, remove the plants with the trowel. Equivalent ExchangeCreate the Soulstone through the power of alchemy. If no mistakes were made and the Explorer never died, you will both earn: What r you doing?Perfect play Submerged Hallway2 guides. Pick it up. Player 2 should solve the first gear which is Saturn NW by moving the cogs to connect the center cog to the ladder cog in the NW of the compass. Above the chest from book 4 is the next puzzle. The player starts from the Universe to go to the Stars and turns to the part of the bridge with the Comet. Disable the tesla reactorUnlocked for completing chapter six by Player 1 in the Tesla reactor room. You can use this widget-maker to generate a bit of HTML that can be embedded in your website to easily allow customers to purchase this game on Steam. Head right and place PF into the machine and you will complete the puzzle. P1 goes to the blue lever. Filter reviews by the user's playtime when the review was written: When enabled, off-topic review activity will be filtered out. Then, your first challenge is to collect the wheels (aka Valves) that are scattered throughout the cabin. Each leaver open only gates with the same color. Jupiter, the largest planet in the solar system, and Venus, one of the brightest objects in Earth's sky, will come within about half a degree of each other or roughly one full moon's width . ReflectionSolve the puzzles of the Head Priest. You can only move one curtain at once. This trophy unlocks for choosing to sacrifice player 1. One of the paintings does not contain an animal, but a man (the portrait differs from that in the other room). OBJECTIVE 1: On the chessboard, Peasant must slay the soldiers using the knight with the blue cape using Lord's chessboard placed on the left of his room of the glass paintings. https://shop.spreadshirt.com/KatFTWynn~Buy me a coffee! We made" Now head to the blue switch. One combines two components into one, the second disconnects one component into two, and the third is needed to connect the 3 components that are indicated below the stone in the table (OH, OT, PF). When you light up the three lights, look on the left side of the generator for a crank you can interact with to progress with this puzzle. In chapter 5 players will be split up and will earn different trophies for the rest of the game. The device must be transferred to another player, and he, in turn, must spray them on a huge plant that stores a second stone. Complete the other puzzle by repeating this process until you have all 5. Make sure the red lever is pointing towards the floor before progressing. In both hallways knights stand in front of colored curtains. The player on the left side goes to the elevator with the mark and rises to the very top and through the roof of the elevator with the pickaxe goes to the elevator with the dinosaur skull. Mix a yellow fish head plant and a yellow liquid cup pull the lever to get dark red liquid. Player 1 head forward over the stairs and to the now closed blue gate. To keep it simple, lets call both players P1 and P2. Unlocked by Player 1 at the end of Chapter 7. the blue knight in the corridors is facing the blue banner, so the blue knight in the hall must be facing his blue banner too. Pick up the two vials PO and FA. I will walk you through this step-by-step below, and each direction is given AS IF YOU ARE FACING THE COLORS: Move the White Pawn (front row pieces) that is 4th from the left two spaces forward. Player in the hall can only spin knights 90 degrees with every button press. Player 1 Pick up the Soulstone head downstairs and place the Soulstone in the machine with the other two stones. Lowers it 1 time. It goes along the roof of the elevator with pickaxeto the next elevator with the dinosaur skull. Once the gas is filled up take the pipes. This item will only be visible to you, admins, and anyone marked as a creator. After that, the picture to the left of the clock will open. We Were Here Together Total Mayhem Games Action & adventure Other Puzzle & trivia TEEN Violence Users Interact Online multiplayer on console requires Xbox subscription (sold separately). The next painting is found half way up the staircase. They are responsible for the sound of the clock, the beat frequency and the sound of the cuckoo. After matching all 7 paintings a book will reveal itself behind the painting at the top of the stairs. Head over to the table and pick up the sprayer, place the sprayer in the cart and pull the lever to send it to player 1. Please refer to Shock Therapy for more information. All rights reserved. Which will create a red stone and trigger a cut scene. Player 2 wall shows which fuses work next to each other, Player 1 must tell Player 2 which fuses are already placed onto the tesla coils and Player 2 must tell Player 1 which fuses can work with the previous coil. This defaults to your Review Score Setting. I am reading this and I am even more confused than before. We had four kids and a grandpop living with us. To celebrate this moment, check out our new gameplay trailer: youtu.be/fbG8YCcnRqI. So its time to brew a few potions! Assisted in disabling the tesla reactorUnlocked for completing chapter six by the player in the sewers. Thats the same that you can find inside the house. The task is to arrange the pipes so that there are no leaks in any of the rooms. In the second space place the left facing curved pipe facing and rotate to connect left and up. Move the Black Knight (back row of pieces, 2nd from the left) to the right of the black pawn in front of it (down two spaces, right one space). In Player 1s room is each scientific name with their abbreviation so its a combination of matching the image to the name to the abbreviation to whether its needed or not. One of you can collect paintings that depict strange animals. His curtain is blue. Place the t-junction in the first space rotate to connect up, down and right. Now we have all 6 books go back to the graffiti painting by the door and the writing in Player 1s room is the order Player 2 must place their books on the bookshelf to the left of the fireplace and the graffiti in Player 2s room is the solution to Player 1s room. From now on, do not go towards the audience. Interact with it to pick it up and begin the first puzzle. AM = aliomigna (unhappy radish) Valve Corporation. 2023 Valve Corporation. PJ = paraxiofilexorate (shit as home) If you activate the valve, water flows in and the stairs on the side turn. , . The player must now mentally draw a line starting from the universe. Both of you must reach number 6 at the maschine in the garage. The player on the bridge goes on it successively stepping on each sign. Unlocked by Player 1 in Chapter 10. To do this, pull the yellow and blue levers and arrange three slots in two rooms of the pipe. It all begins with an emergency flare lighting up the sky and a distress call waking you from uneasy dreams. You need to sign in or create an account to do that. Another picks up these items and uses them for their intended purpose. OT = Oxymyratoroxis (nav with legs) Go out of your room and find your friend. When you find yourself trapped in different parts of the sinister Castle Rock, you will only have your walkie-talkies and your wits to figure out how to escape. First, the player in the cave must line up the signs so that a line can be drawn through them. Move the Black Pawn (front row of pieces) that is 2nd from the left one space forward. A door will open in the middle of the room and you both will earn your respective roles' achievements. If no mistakes were made (should be the second playthrough), you will both earn: This next puzzle is a chess puzzle, which is pretty simple when you can see the pieces that need to move (granted you don't see them in normal circumstances). LIGHTSWITCHES locations are still a WORK IN PROGRESS but they should be easy to locate once all the puzzles have been solved. Star (center) -> Sun -> Moon -> Jupiter -> Stars -> Universe. In Player 2s room we see Books 10 and 8 are connected and we see that 10 beats 8. Player 1 head to the green curtain and pull it. If you enjoy We Were Here Together, don't forget to check out the earlier entries in the series: We Were Here and We Were Here Too. The player on the bridge must go to the left to the part with the Universe and stand there until the player in the cave rebuilds the bridge. Take the second right, which should be at a staircase heading down into the room with the blue lever. One player will have a round plate and settings marked with colored lines on the wall. Once all 5 crystals are operated in the correct sequence a book underneath the crystal ball will be available to be picked up in both rooms. Face the audience and on your left will be a gramophone, interact with it. Please see the. Turn off the yellow switch and leave the blue switch on. Peasant: There are 3 symbols on a cylinder puzzle and a lever. That must ne the worst guide for a game of this complexity. It is only visible to you. The final painting is downstairs in the far left corner next to the clock. We finished this on accident last night and he SAVED his progress after this stupid puzzle, and now we have to do this shit all over again. Second space curved pipe connecting left and up. Player 2 in the dinosaur skull lift, press go up four times. Chapter 7 for Green is wrong. VAT included in all prices where applicable. It requires both players to have a working PC-compatible microphone and an internet connection. The bridge is built with the correct arrangement of characters one after another. Get into the pickaxe lift and press go up once. If this line touches the red gears, the line will not rotate the ladder. My dad -- we lived in a three bedroom house and as things were being -- suburbia was being filled in with new developments. Please Refer to Recipe for Disasters for more information. In one room with a reservoir there are three taps with fluids of three colors: green, orange and purple. Every other rung on the ladder has a symbol and above the well is a compass with each symbol also having a direction. Now pick up the amber and nothing fuse and place it on the coil two to the right of the fuses. Weapons and shields must be arranged based on the tips that are written on the tablets. Finally free, but the next puzzle is not far away. We Were Here Forever, We Were Here Together, We Were Here Too, We Were Here, Includes 4 items: We Were Here merch store is live! liao. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/id/LukeAllstar, https://steamcommunity.com/id/JohnDoctorSmith, Two players first approach two elevators (, Next, the player on the right steps onto the elevator with the, The player on the right goes along the roof of the elevator further on and turns left to this elevator and takes him, The player on the left lifts the elevator with, The player on the left side goes to the elevator with the, The player in the corridors must turn the knight's lever with the, The player in the hall presses the button, The player in the corridors runs to the other side and turns the knight's lever with the. Pick it up. Behind the candles in Player 1s room is an object with a crystal ball on top. Player 1 can now move onto the next section of the bridge which has two small staircases. This will triangulate the position of the SOS signal. The symbols below indicate the types of pipes and their location in the slots. Two players need to match only 4 waves. Next, the player on the right returns to the elevator with a pickaxe, lowers it 1 time and returns to the elevator with a dinosaur skull. Facing the green lever, turn left and you will notice a staircase on the right wall. At the top head left and down some different stairs and into the room. . The red arrow on the compass points north. To go further, one of you needs to take a candle from the table and go down. The player on the right goes into the elevator with the mine car mark and rises to the very top. However as a few people have pointed out the game teases of an alternative ending by asking if there was another way. All these books have a big letter on the front, so you can find them maybe a litte bit easier. Assisted in escaping the Storage Room ..and no the answer is not a nose. The game is the third entry in the We Were Here series. In this chapter, you both find yourself in rooms that are similar to each other, but there are significant differences. We Were Here is the pilot episode in a series of cooperative standalone puzzle adventures. In this room, immediately turn right and walk upstairs and down the hallway.
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