gigabyte g27qc best settings
The total thickness of the bezels is ~7.5mm (0.30 inches) at the top and sides and ~25mm (1.00 inch) at the bottom including a sliver of panel border. No additional monitor drivers or ICC profiles were specifically loaded. Individual sensitivity to flickering varies and some users will notice this flickering and find it bothersome, with the highest potential for annoyance at 120Hz but some users still finding it noticeable at 144Hz or 165Hz. Theres slight undercoverage (97%) but very little extension beyond. Brighter shades were displayed without obvious graininess, just a light misty graininess from the screen surface. You should then ensure that the first slider, Radeon FreeSync is set to Enabled as shown below. The greatest deviation from this occurred at quadrant 3 towards the top right of the screen (150.9 cd/m, which is 10% dimmer). The contrast performance was also quite impressive in some respects. The bump up here is just 21Hz and 21fps. You can see some overshoot for the medium and light backgrounds also seen with the ULMB reference screen. There was some shade crushing for more saturated shades due to the Color Vibrance being set to 11 rather than the neutral and optimal setting of 10. Weve already introduced the Aim Stabilizer feature, its principles of operation and how it performs using specific tests. Most game titles will activate HDR correctly when the appropriate in-game setting is selected. The monitor supports 10-bits per channel colour output, as required for HDR10 content. 2020). There was also a little overshoot in places, with slight halo trailing that was brighter than the object or background shade. Most users will probably wish to enable VSync when using FreeSync to ensure that they dont get any tearing. Again there were licks of extra saturation, but a suitable variety and a vivid appearance. The green tint was due to the green channel remaining relatively strong. The enhanced precision brought about by the 10-bit signal also helped with brighter shades. You can see slight shifts in colour and contrast for the mixed desktop background, particularly from more acute viewing angles. Note that HDR can be activated (at the same time as FreeSync) via DP 1.4 or HDMI 2.0. error on querying nvidia devices use debug flag for details. Input lag There was a bit of powdery trailing in places, adding a bit to perceived blur, but the overall connected feel and level of perceived blur at 165Hz was something many will enjoy. But without distinctive colourful elements that often prove divisive. Although not shown in the graphic, 89% Adobe RGB coverage was recorded. Thats where Adaptive-Sync comes into play, as we explore shortly. Unfortunately, it isn't ideal for co-op gaming due to its narrow viewing angles and poor ergonomics. The greyscale gradient appeared smooth without obvious banding or dithering. Then open AMD Radeon Software, click Settings (cog icon towards top right) and click Display. We used this monitor with a range of game titles with FreeSync enabled. FreeSync also boasts reduced latency compared to running with VSync enabled, in the variable frame rate environment in which it operates. You can manually adjust the brightness which allows you to cap the maximum luminance, so the setting only dims from there for darker content. Alternatively, you may wish to try the ICC profile featured in the calibration section which includes gamut mapping for colour-aware applications whilst the monitor uses its native colour gamut. The photo is purely for illustrative purposes and in no way represents how the monitor appeared running HDR in person. Luminance (Brightness): 100 cd/m. An X-Rite i1Display Pro was used to measure the luminance of white and black using various monitor settings, including those discussed earlier. Grayscale and Gamma Tracking. The Gigabyte G27QC is great for gaming. Again, it distanced itself from high contrast VA models as there wasnt obvious smeary trailing nor was there strong overshoot from the pixel overdrive trying hard to compensate for such weaknesses. window.__mirage2 = {petok:"NJ4InPzKGh_VjAvSKIw3WH4V2RKDtNE4HI_.0d2WDUM-1800-0"}; Although not shown in the graphic, 89% Adobe RGB coverage was recorded. That gives a blocky or banded appearance in places. When viewing SDR content with HDR active in Windows it looks richer and better balanced than on some monitors, but things also look overly sharp and bright. On the GPU driver side recent AMD drivers make activation of the technology very simple and something that usually occurs automatically. As usual, the experience was very similar on all of these titles. On Battlefield V the monitor provided a fluid experience, where the frame rate kept pace with the 165Hz refresh rate. Using this method, we calculated, The images below are pursuit photographs taken using the UFO Motion Test for ghosting, with the UFO moving across the screen from left to right at a frame rate matching the refresh rate of the display. 2020). There was no obvious dithering. Out of the box, the Standard mode delivered a near-perfect D65. This takes the form of a powdery trailing behind the UFO, which is fairly light using the Picture Quality setting but further reduced using the Balance setting. Only a minor difference due to an extra 24Hz and 24fps, indicating a slight decrease in perceived blur due to eye movement. Much less than using the native gamut of the monitor without this setting applied, however. Further dips in frame rate closer to 100fps provided a noticeable drop off in connected feel and significant increase in perceived blur due to eye movement. The maximum reading from the smallest patch size (measurement area) that comfortably covered the entire sensor area and colorimeter housing was used for the white luminance measurement, which was 4% of all pixels in this case. The extra yellowing to some areas of vegetation and overly strong red hue to some skin tones and wooden textures, for example, were toned down. Performance in the white saturation test was good overall. HDR locks off most settings and configures things automatically. Stand is a bit of a desk depth hog and the RGB LED lighting feature offers little utility due to it being barely visible from the front There was IPS glow, but it was subdued somewhat by the lack of obvious backlight bleed in our case. For most games and other full screen applications that support HDR, the Gigabyte AORUS FI27Q-P automatically switches into its HDR operating mode. = User Define Without the stand, the dimensions are 610.3 (W) by 367.4 (H) by 84.5 (D). Brightness: 250 cd/m. The pixel pitch shows the distance from the centers of two neighboring pixels. The end result is very similar, even if carefully observing content which includes fine gradients (smoke, weather effects, sky etc.) The Y-shaped stand base has a matte black powder-coated metal finish, for a premium look and feel. You cant use Adaptive-Sync at the same time as Aim Stabilizer. Wed recommend only activating HDR in Windows if youre about to specifically use an HDR application that requires it, and have it deactivated when viewing normal SDR content on the monitor. I've also used the sRGB preset with HDR enabled and that looked nice too. Overall Gigabyte G27QC is really a great gaming monitor with superb color gamut and solid gaming performance. The monitor also offers an alternative in the form of its Aim Stabilizer strobe backlight feature. We wouldnt describe this as extreme, though, and many users should find it quite tolerable. This has two main benefits. The observations apply more broadly to other HDR content including HDR movies and running HDR on compatible games consoles. Our article on responsiveness explores some of the key concepts surrounding monitor responsiveness. Details were lifted out by this enhanced shade variety, rather than simply sticking out due to being brighter than intended. According to our measurements, 95% DCI-P3 coverage was achieved matching the manufacturer specifications. The overall styling is not too dissimilar to some recent Acer Predator models. This is the lowest level of certification offered by VESA and indicates only a basic HDR experience is provided. The screen surface texture is just slightly less smooth than some competing models (using LG Nano IPS panels, for example) but significantly smoother than competing 27 WQHD VA models. The HDR standard most commonly supported by monitors is HDR10, currently the most widely supported HDR standard used for HDR games and movies. The setting is listed as Wait for Vertical Refresh. So its not something wed worry about during normal use or that most users will even come across at all. The central area of the screen beyond the reaches of this glow showed appropriate detail, with the decent static contrast and consistent gamma handling maintaining good but not excessive detail levels. The dark desktop background highlights IPA glow, specifically how it blooms out from sharper viewing angles with a strong golden (or slightly cool white, depending on angle) sheen. Negatives Perceived blur (pursuit photography) This reflects a significant decrease in perceived blur due to eye movement. Rich glowing orange flames, lush deep green vegetation and brightly painted objects of various colours were just some examples of this. The photo is purely for illustrative purposes and in no way represents how the monitor appeared running HDR in person. Its also worth noting that the panel used in this monitor has a shifted blue light energy peak from the usual 450nm to 455nm, regardless of whether LBL settings are being used or not. But these shifts are less pronounced than on VA or TN models (and indeed some IPS-type models). The enhanced precision enhanced what we refer to as the nuanced shade variety when comparing to running under SDR. The Gigabyte G32QC Gaming Monitor has a 32.15-inch Vertical Alignment display in a native 1500R curvature. A far cry from and noticeable improvement over the older AD27QD. There is a list of GPUs which support the technology here, with the expectation that future AMD GPUs will support the feature too. The section of the video review below focuses on the HDR performance of the monitor and runs through some in-game examples. Static contrast was higher than some competing models, including those using LGs Nano IPS panels. You should then ensure that the Custom Color slider to the right is set to Enabled and Color Temperature Control set to Disabled. Approximate width of the display. We did not notice any downside to this technology, it did exactly as it promised. But note again it is not used in this review. Lagom contrast tests The consistent gamma handling again avoided the sort of vertical detail gradient youd see on TN models when observing darker content. On the other hand, we found the RGB LEDs to be quite a pointless addition and something of a missed opportunity. Especially for medium to bright shades, common during bright daylight scenes for example. Maximum degree of forward tilting of the display. FreeSync the experience Weve large range of HDR monitors with varying levels of capability using this title and know that the HDR implementation is good and performance will be limited by the monitors HDR capabilities. The SpyderX Elite was used to assess the uniformity of lighter shades, represented by 9 equidistant white quadrants running from the top left to bottom right of the screen. The green block appeared a rich saturated green chartreuse throughout. The brightness of the backlight is moderately bright, although as explored earlier no brighter than you would see if using SDR at high brightness levels. The final columns show some reference screens for comparison, where possible. This would allow some areas of the image to appear with brilliant brightness, whilst other neighbouring sections are displayed with excellent deep and dark shades. Details were lifted out by this enhanced shade variety, rather than simply sticking out due to being brighter than intended. The consistent gamma handling again avoided the sort of vertical detail gradient youd see on TN models when observing darker content. So-called high contrast transitions, for example a dark tree trunk against a twilight sky. Well-tuned Nano IPS models like the ViewSonic XG270QG used in our earlier TestUFO comparison, for example. Alternatively, you may wish to try the ICC profile featured in the calibration section which includes gamut mapping for colour-aware applications whilst the monitor uses its native colour gamut. Brighter elements such as fires and the sun in the sky did not appear overly grainy thanks to the reasonably smooth screen surface. But the overall look is one many will find quite inviting vibrant elements such as brightly painted objects and roaring fired appeared suitably eye-catching as well. Note that we dont have the means to accurately measure input lag with Adaptive-Sync active in a variable refresh rate environment or with HDR active in an HDR environment. Reducing blue light exposure is particularly important in the hours leading up to sleep as blue light is stimulating to the body and impacts sleep hormone levels. Power consumption in sleep/stand by/suspend mode. However; an LFC-like frame to refresh multiplication technology was employed below this to keep tearing and stuttering from mismatches between the two at bay. This is because theres very little perceived blur due to eye movement to mask it. For those edging towards stronger pixel responsiveness without sacrificing colour quality, but dont mind a bit of a hit in contrast, the aforementioned ViewSonic is an interesting alternative. Information about other features of the current model, which are important and have to be specified. Aside from our Test Settings where various adjustments are made, assume factory defaults were used. Then open AMD Radeon Software, click Settings (cog icon towards top right) and click Display. This worked well, but as usual there was a momentary stuttering when the technology activated or deactivated. Color Temp. There was moderate strobe crosstalk that was almost as bold as the object itself in places and sometimes appeared as a cyan or magenta fringe. Perceived blur (pursuit photography) Finally, note again that you can activate the Refresh Rate feature in Game Assist to show the current refresh rate. The Gigabyte AORUS FI27Q-Ps colour gamut (red triangle) was compared with the sRGB (green triangle) and DCI-P3 (blue triangle) reference colour spaces using our Test Settings, as shown below. We recorded a colour gamut of 95% DCI-P3 on the Gigabyte AORUS, as shown in the gamut representation below. If you want to view HDR movies on a compatible web browser, for example, youd also need to activate the Stream HDR Video setting. The setting is found in Manage 3D settings under Vertical sync, where the final option (Fast) is equivalent to AMDs Enhanced Sync setting. Sitting closer to the screen exaggerates the slight shifts explored here. Only a minor difference due to an extra 24Hz and 24fps, indicating a slight decrease in perceived blur due to eye movement. There was also a little overshoot in places, with slight halo trailing that was brighter than the object or background shade. Learn more with 11 Questions and 11 Answers for. Whilst the difference in both aspects was profound when compared to the 60Hz experience, the bump up from 144Hz (at 144fps) was less significant. It also allowed a 10-bit colour signal. Negatives That means that if the game is running between 48fps and 165fps, the monitor will adjust its refresh rate to match. The Standard setting could also have been used, but Color Vibrance is set to 11 rather than the neutral (and optimal) value of 10 under that preset. The trailing is fragmented due to the fact the backlight is strobing, giving distinct repetitions. But these shifts are less pronounced than on VA or TN models (and indeed some IPS-type models). The image below shows how things look with the refresh rate boosted significantly, to 120Hz. You should then ensure that the first slider, Radeon FreeSync is set to Enabled as shown below. Above this dropdown list theres a toggle for Radeon Enhanced Sync. Using this method, we calculated 3.80ms (~ 2/3rds of a frame at 165Hz) of input lag. Colour reproduction is an important aspect of HDR, with the ultimate goal being support for a huge colour gamut (Rec. The green block appeared a rich saturated green chartreuse throughout. Wed consider the Speed setting optimal here, coming quite close to the XG270QG reference particularly for the medium and light background. A slight difference was that the floor of the operation was 65Hz (65fps) rather than 48Hz (48fps) with 165Hz selected. Of great relief was that this was achieved without obvious overshoot using our preferred Speed setting. The final columns show some reference screens for comparison, where possible. Timer Onscreen timer will assist you on tracking the elapsed game time. 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