rust recoil changes 2022
Fights - AGST4. If so lets have a discussion. Initial testing shows around 6 blue scientist NPCs in the main launch building and 2 on the roof. Reddit and its partners use cookies and similar technologies to provide you with a better experience. In a surprise revelation, the lastest Community Update announced the new recoil and gunplay dynamics will be going live for the June 2nd update. {{#media.media_details}} {{#media.focal_point}}, Rail Speed Boost Horses on train tracks receive the same speed boost as on roads, Coupled Car Display The trains screen now shows the number of connected cars, Land Mine The Landmine is now scaled down, Projectile Invalid Weve resolved a number of invalid projectiles whilst shooting under low ceiling, Vehicle Sensitivity Vehicles will now grab all mouse input leading to smoother control, Compound Bow Now loses less durability while held back. New recoil and gunplay! . Hapis Island: Fixed all the little cliff holes we've identified and had reported. Without the pack, the Spray Can is currently spraying a Rust decal when equipped and left clicked. Server owners and admins can spawn in workcarts for the meantime if they wish. Overall though, its still our good ole Hapis. ago. If youre not familiar, it has a middle dot to show where the center of your aim is (duh) and then has four lines surrounding which shift in distance from the center based on how wide your weapons aim cone is. Along with this announcement, Errn posted a quick teaser video of some of the new aspects.. As you can see in this short clip, these changes include a native crosshair, visual hit markers, updated sounds, and extended magazines. Due to procedural constraints, maps must be at least 4250 to spawn the railway. This includes reviewing recoil handling and balance.". and our Keep in mind, all is subject to change! It still takes skill to try and keep it centered on the target, but it is not the same with each burst. OverviewThe changes to PvP dynamics going live today shift much more than just recoil -- although it totally does that, too. Directional damage indicatorsYou can also have a better idea of where youre getting hit from with new directional damage indicators. 2:00pm EST - The server and client updates are live! So what are these new patterns like? Better line of sight check when deploying sleeping bags and beds, Slightly better mesh level of detail and batching performance. Primarily, the Dome monument has been added to the desert and power ziplines have been placed around the map. I would not be surprised if we see a couple hotfixes in the days following this update, and further tweaks to PvP in the coming monthly updates. Hapis Island: The two big road tunnels have been reworked and improved. 2:00pm EST - The server and client updates are live! You can turn most of these new UI elements (crosshair, hit markers, and such) off in the options menu if you choose to. Our update stream goes live at 1pm EST where well show off all we can about these new changes and answer questions. The update is expected at normal time, 2pm EST / 7pm BST, and will force a map wipe across the board (no sign of a forced blueprint wipe). They now show the number of coupled carts on the top right of the screen, they beep when a new cart is connected, and the display is 40% brighter. Lastly, the workcart controls have been updated. Recoil, as expected, is also impacted by what your player is doing. Please sign to really get our points across as players instead of spamming a discord. Here . Covered Work Cart Theres a new Work Cart train variant that will sometimes spawn on the above-ground rails, which has some more cover at the back. As with all new additions to the game - especially big, chunky boys like this one - this is all subject to change! 1:00pm EST - Our update stream is live! Its marginally slower than the other one, but otherwise behaves the same. Privacy Policy. Adding 25% capacity to the magazines of various guns, this puppy may just be the difference between life and death in your next showdown. average-mk4 6 mo. Furnace all slots now cook at the same time. Theres also been a bunch of miscellaneous topological shifts to various sections of the map. blu phones review 2022 . Spawnable only on rails, Horses now get the same speed boost on rail as they do on road, WorkCart monitor now shows the number of connected train cars, beeps when a new one is connected, and the whole monitor display is 40% brighter, Added FPS counter configs to the options menu, Improved loading screen on ultra widescreen, Basic ammo types can now be crafted from the mixing table, Fixed some UI layout issues on the answering machine UI, Fixed helicopters being visible when idle at long distances (also applied same behaviour to Hot Air Balloons), Fixed Spear Gun not appearing in players hands correctly when equipped (affected players and NPCs), Fixed auto turret missing open/close UI sounds, Fixed footstep sounds always being barefoot sounds after changing to other footwear, Fixed cargo ship RHIB being unusable after server restart (RPC error), Fixed cargo ship RHIB leaking fuel and storage entity after server restart, Fixed solar panels pointing to the suns location in the servers central sky dome instead of the suns true direction. As you may know, Facepunch, the creators of Rust have recently made a Tweet about "focusing on and improving gunplay and areas of common complaints. Actions like crouching or putting a laser sight attachment on will lower that area. Have something to tell us about this article? . According to @playrust, there will be a graffiti store pack going live for sale today. The biggest gunplay update since Rusts initial release, todays Rust patch can be downloaded right now on Steam. The developers of Rust are set to release their latest patch for April 2022 and heads in the community will begin to turn towards this as the time approaches. Glad-Ad-2857 6 mo. Custom SMG. "Data model metadata changes need to be initiated by a deployment every time. This ideally reduces the effectiveness of scripts and hinders their ability from gaining such advantage. A positive beyond the lower learning curve is these patterns should actually make it harder for scripters to do their thing. and don't say "that just is Rust, don't play if you don't like it" because that doesn't actually happen to many people and it doesn't have to be that way either, people only doorcamp . Fixed the very first right-click of a vehicle module from player inventory into a vehicle on it modular car lift eating the module. 12:00am EST - Going live today, a huge update, featuring some of the biggest changes to gunplay and recoil weve seen in years! . Overall, the new recoil changes have shrunk the skill gap required, allowing more players to be involved in gunplay. Rust (@playrust) June 2, 2022. . At BEST they make the recoil the same w/ more randomized SPREAD. New recoil and gunplay. Things like running and jumping will make it larger. Thompson. 2022 Facepunch Studios. The Graffiti Pack is also available now from the General Store on Steam and from the General tab in the in-game store!Get Spraying!https://t.co/TyqBeglbPO pic.twitter.com/Jk5Nkqkp6L. Add a button to clear filters in the server browser, Reimplemented dropdown menus in the options menu, Train fuel wagons now contain more low grade fuel, Debris building blocker now immune to explosive damage, Increased car storage module size from 18 to 48, Added vent door open/close sounds (small radius), Fixed not being able to pickup wooden signs, Further reduced chance of trees blocking ziplines, Fixed some moving entities (horses, vehicles, etc) disappearing in demos, Fixed some viewmodel sway issues in demos, Player corpse ragdolls now collide with vehicles instead of passing through them. Added ai.AddIgnorePlayer and ai.RemoveIgnorePlayer server commands. Fixed some viewmodel sway issues in demos. To give you a sense of the patterns, here are some examples we did yesterday on staging. This can be very helpful if youre getting picked off from a distance and you cant tell where its coming from. Fixed a number of issues relating to ores dropping out of furnaces when overfilling. When I add a column in the query in databricks the new column wont appear after an sheduled refresh in the. This means they are similar each time, but also have some randomness. M249. Facepunch has also revealed that long shots will likely be more inaccurate and less effective when it comes to damage output. Its a responsive crosshair similar to those youve seen in other games. It costs 500 scrap to research (2000 total on the tech tree) and will take 30 HQM, 1 rifle body, 2 springs, and 3 gears to craft. Whether you like it or not, I think it's good we are seeing changes like this by the developers, as it keeps the game interesting, giving us a reason to hop back in and try it out again.Credit:HooF - Co. I Think You Better - Tigerblood Jewel@ Epidemic sounds: https://www.epidemicsound.com/ Follow @Rustafied for news throughout the day. Native crosshairIn a first for Rust, a native crosshair has been added by default when you are holding guns and crossbows. Today's Rust Recoil update is being dubbed as one of the biggest ever made to the PC version when it comes to PvP gunplay. Script Editor \u0026 WriterTimestamps:00:00 - Intro00:16 - Gunplay00:51 - Recoil Patterns01:03 - Recoil: Pistols03:34 - Recoil: SMGs05:43 - Recoil: Rifles09:06 - Recoil: LMGs11:16 - Attachments13:27 - Final NotesFollow me here:Twitter: https://twitter.com/TheJfarrTwitch: https://www.twitch.tv/Jfarr MUSIC USED ----Epidemic Sounds----1. Only thing we can do for now is wait for reputable leaks, or for face punch to speak out/drop the patch. Another biggie for this month's update, our favorite static map, Hapis, is coming back to official rotation! BYRD (Ooyy Remix) (Instrumental Version) - Ooyy2. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Note: If youre shot by someone with a silencer from a distance, you will not see any directional damage indicator. 1:00pm EST - Our update stream is live! What this has done is compressed the skill ceiling, and we think this is a good thing. Hapis Island: Fixed roads surface clipping. This is discussed constantly already people are probably tired of hearing about it. twitch.tv/rustafied. As for what new things the new year will . Weve also got some shifts in the realm of the above rail network. If its still pre-update, you can hit up various staging servers which have been set up to test the new recoil out. Facepunch developers decided to bring to the staging branch something to completely diminish all of the effort, skill, and diversity within the game Rust. Fixed horses falling through the middle of the ramp construction block, Fixed viewmodels not appearing after reconnecting if player disconnects while gesturing, Fixed hurt punch screen overlay occurring when the debug cam is active, Fixed Chocolate item description, icon, shortname from "chocholate" to "chocolate", Fixed two of the water treatment plant cylinders making the environment super dark when standing inside them, Fixed reflection probe / ambient light updating slower than intended, Fixed several spawn populations theoretically being allowed to spawn on rail, Fixed gate external stone gates displaying incorrectly at a distance. All rights reserved. The team confirms that the desert in the south has been expanded and that more secondary islands have been added to the map. Other highlights in this RUST update include: The rail network is now on staging. Some may still be a work in progress. Along with all these PvP shifts, there is also a new weapon afoot! The weapons that have fixed patterns are: Assault Rifle "AK". 12:00am EST - Going live today, a huge update, featuring some of the biggest changes to gunplay and recoil we've seen in years! A fresh attachment for this PvP update, the Extended Magazine has been added to the game. At this point we have no details about what could change with the upcoming pvp update but here's my thoughts on the matter. Fixed sprays lasting too long when sprayed indoors, Fixed "Too close to monument" messages appearing incorrectly when attempting to build, Fixed some cases where changing spectator target while first person spectating wouldn't hide the player's body, Fixed not being able to delete items in UGC browser, Fixed players on train tracks sometimes parenting to an oncoming train instead of taking damage from it, Fixed Twitch Rivals trophy clipping through the world when dropped, Fixed Small sign being unable to be deployed on boxes, Fixed Water flickering when using TSAA has been resolved, Above-ground rail network now connects to Trainyard, New resource wagons can be unloaded at Trainyard, Added server.clearugcentity convar to clear a piece of content (takes an entity id), Added global.clearugcentitiesinrange to clear all content within a range of a position, Improved LOD system on modding prefabs from last month, Improved performance when hitting resources, Improved performance when entering network range of NPC's, Improved performance when near underground tunnel entrances, Slightly improved rendering performance in monuments, Improved performance of UGC admin browser when lots of content is on a server, Boom boxes connected to speakers should now more reliably play in sync, Increased maximum length of server radio stations list to 1024 characters (was 256), Show the genetics of plant clones being sold in vending machines (in-person and via drone), Updated Wooden Signs models and textures to be higher res and have a more even paintable surface area, Improved Cliff Collision - A number of cliff colliders have been improved, making them easier to climb, Scrap Tea now yields more scrap and lasts longer, Underwater labs size decreased by up to 75%, Fixed tech tree path counter not working properly on T1 tech trees, Fixed demos failing to play if the local player died during recording, Fixed several mountables not properly showing the characters head moving while mounted, Fixed radio playback becoming distorted if a player leaves audible range of the Boom Box but is still in range of Connected Speakers, Fixed a long standing bug causing invalid projectiles when mounted to vehicles, Above-ground Work Cart train engine wagon-pulling power has been reduced. MP5A4. Player corpse ragdolls now collide with vehicles instead of passing through them. That is to say, the longer you hold down the trigger, the more inaccurate the weapon becomes. live aboard boats for sale. Rust | Console Edition Skin Store Release Trailer, https://i.ytimg.com/vi/x8S7B4mScwI/hqdefault.jpg. Here is a summary: Fixed vehicle control sensitivity being lower at higher FPS, Fixed spear gun not appearing in players hands when equipped, Fixed cargo ship RHIB being unusable after server restart, Fixed cargo ship RHIB leaking fuel and storage entity after server restart, Fixed footstep sounds always being barefoot sounds after changing to other footwear in inventory, Fixed players with the same name as a prefab displaying as the prefab instead of the player, Fixed some alignment issues on answering machine UI, Fixed WorkCart movement audio playing when it shouldn't be in certain situations, Fixed solar panels pointing to the sun's location in the server's central sky dome instead of the suns true direction, Fixed barbwire parts on stone wall and stone gate not showing for players on lower settings, You can now craft ammo at mixing tables (provided you have the blueprint), Compound bow loses less durability while held back, Added vehicle sensitivity slider in options menu, Added open / close interaction sounds to a bunch of deployable items, Added ability for admins to hide certain HUD elements via the F1 > tools tab, Limit the size of chat history to store in memory on the server, Configurable with the chat.historysize convar (default 1000), Added FPS counter configs to the options menu. 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