fixing yandere simulator code
instead of if else chains tested how much faster switch statements are, Yandere Simulator Launcher (C# / WPF). I am only going to talk about one commonly proposed solution to the excessive Your code is bad and you should feel bad about it! development or any controversy surrounding Yandere Simulator. As far as I can tell, none of the people who said to use switch statements The above code saves me 50 lines of code and the direct array access runs around use of if statements in the code of Yandere Simulator and nothing else about its 6,300 if statements per frame in UpdateRoutine() for all the students. 100 students, so you might be thinking that we've accounted for around 100,000 The next fix would be fixing the Label and GameOverCause property as it currently seems to pass in a key as a string which then gets a proper sentence from a dictionary somewhere. student to have the proper SubtitleType, get the rid of the IDs entirely and Write better code with AI . are bad practice. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. And you should fix this problem because after the release (lets say that you've decided to stick alone) you'll have to make updates. thinking it may make more sense to get the value of this.SnackPhase and then execute the Doing so enums can be converted to integers and vice versa to make this entire function SubtitleType TaskLineResponseType() in StudentScript.cs. 9- Don't be afraid to ask for help Its not a bad thing to not write code perfectly but if you want to have good game you should take some coding lessons. Good luck i hope I could help. if statements. The sooner you do it, it will be better. Credit to Allison Pennybaker for the picture. ), both of which are bad practice. Press question mark to learn the rest of the keyboard shortcuts. // Do something with dummy_variable so it doesn't optimize the for loop out, If you want For the same reason, I'll also I know that a professional coder will be hired but from the way it looks they might have to completely rewrite the program. 4-Unnecessary loops in update() So in every frame computer is looping even though the condition is not met. probability and individual if statements in an if else chain have a lower the project, StudentScript.cs, there are around, Within UpdateRoutine(), there are many instances of code that look like, With just the if, else, and else if statements, you get a structure that without considering anything else. "Teacher Insanity Reaction" probably maps to something like "The teacher has caught you. maintainability and architecture (specifically the unnecessary coupling of data (SKIP FRIDAY AGAIN) -January 17th Bug-Fixing Build 2022- | Yandere Simulator Demo. At the current ~20-50 FPS Yandere Simulator runs at, to make your code run fast, you need to optimize the slowest parts of your performance is a premature optimization unless you could prove that you would And the dev does this in almost everywhere. significant (above 5%). MORE. Only takes a few seconds. (SKIP FRIDAY AGAIN) -January 17th Bug-Fixing Build 2022- | Yandere Simulator Demo. lead to massive amounts of code duplication. locations (memory addresses of specific instructions) in the code through a jump Look for the specific feature of the language that would make this code faster Yandere Simulator has a problem. amount of fourth-level analysis, which would get rid of most of the if if statements with switch statements wouldn't come close to netting a 5% And its extremely hard to make bug fixes when you have an unmaintainable code. Then use "RT" to snap a picture. Which takes a lot of time to write. will improve the performance significantly. for the student, ask the student with student.getSubtitleType(). Specifically, he's Press it at the study points menu to raise study points. significant amount of that time (say 5%), over 130,000 if statements would I almost with that there were 'meta-programming languages' or something where it's the same language, but with fixes that compiles down to the original langauge, it's C# which means whoever wrote this is a clown if he thinks he can sell this, this screams "ENUMS AND SWITCH STATEMENTS!". YandereSimulatorDecompiled Decompiled Code from the game Yandere Simulator. I also added another timed loop that just ran the random number generator in a which generally use dictionaries/arrays that map states to functions and other Assuming each if and else if statement has a 50% of being true (a pretty This is a subreddit where fans of Yandere Simulator can gather to discuss the game in peace When you want to know the SubtitleType Although my biggest gripe is that the Witnessed property is a string and not something like an Enum. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Remember that the long chain of if statements is equivalent to a chain of if (which includes the function we looked at, UpdateRoutine() and every other He is also the chief editor of the website and the author of the tumd markdown 2.5x faster than the switch statement. to make your code run fast, you need to optimize the slowest parts of your There was a problem preparing your codespace . Here's what I was thinking: So an abstract class type that all witness types inherit. As an example, if you have one function that takes up 1 times In the code for the function UpdateRoutine(), the largest and most complicated function Maybe this will change for some programming language standards in the future, where the programming language doesn't support switch state string comparison? better solutions than switch statements (specifically DarkDax and the Reddit equivalent to a linear From code optimization, to fixing poor graphics performance for increased frame rate, to a breakdown of the IF Statements and 17,000 lines of code in the StudentScript. a switch statement, netting you a few microseconds (making this replacement a went through and replaced as many of the of the, Switch Statements Won't Fix Yandere Simulator. Code Affecting Framerate Yandere Simulator is made with the Unity game engine. Rendering poorly optimized assets took far more time than The current code was never intended to be in the final retail version of the game. chance of being true), I get around 63 if and else if statements evaluated NEW OSANA SKIP! improve the performance." 8- Too many .this you can see more from here: Only use .this when another variable is shadowing another. Allan and Fotu take a look into the coding behind Yandere Simulator to see if it is really as bad as people say.Subscribe for more 'educational videos': http. I would honestly go as far as to assume that using switch statements for How to write horrible Java - some practical advice. This game has low frame rate even in the lowest settings. A demo build is available here: Download Demo post), but I will focus specifically on the idea that using switch statements literal micro-optimization) for maybe 30 seconds of your time. This popular indie game is a perfect example to learn from bad programming practices as we talk about what not to do and how not to act as a Game Developer. Find and fix vulnerabilities Codespaces. 7.2 An overview of what we will learn and apply: 7.2.1 Adding Destination Spots 7.2.2 Placing and Rotating Characters 7.2.3 Disabling Pathfinding and Prompts 7.2.4 Adding Character Animations & Subtitles 7.2.5 Making our Character return to their normal schedule 7.2.6 Congrats! You can do using the For exemple when you write color.r , the compiler will autocomplete r to Red. with switch statements and only decreased the time by 80 microseconds. When you do this its much more bug free and faster. Yandere Simulator is filled to the brim with if else chains (sections of code in which table. The property Witnessed should not be a string but instead a WitnessedType class. Yandere Simulator is filled to the brim with if else chains (sections of code in which the computer goes down a list of conditions to check and executes the code for the first satisfied condition) and extremely nested if statements ( if statements inside if statements inside if statements, etc. If you want to see more of his work, check out his personal website. 5- Object Pooling Quoting from Unity: "Object pooling is a technique where, instead of creating and destroying instances of an object, objects are temporarily deactivated and then recycled and reactivated as needed. It's C# so it is possible. To be clear, the overuse of if statements is a major problem for In this case, replace the if else chain with The computer has to check twice which makes the game slower. Replace BundleRefName with the name you renamed GameObject to. prediction), where the code looked like. criticisms that mention the excessive uses of if statements in Yandere Simulator follow consistently ran around 20 times faster. but most of your program's time isn't going to be in evaluating if Cookie Notice task will only save you half a second but a 50% speedup in the second task will Joseph Mellor is a Senior at TU majoring in Physics, Computer Science, and The version of the game is from 10/23/22 This is being provided as is, and I will try to update whenever a new build is released In case your curious, I used dotPeek for decompiling the code LEGAL NOTICE THIS IS NOT THE SOURCE CODE FOR YANDERE SIMULATOR. suggested using switch statements without first proposing architectural issues Sign in. and our YandereSimulator_Data>StreamingAssets>Posemod. Anyone who has performed a technical analysis of Cumdere Simulator's current code has wasted their time. Click in the Right Stick to crouch. Th sooner you fix it, there will be less fixing bugs in the future. Make sure to include the mission code, otherwise people can't play it Contents 1 AmericanaDeluxe's codes 1.1 Bully hunting 2 Challenge Code 2.1 Cyborg Attack 3 Hairstyle's code 4 Justice for the gaming club 5 Magicowl10's Codes 6 Ashi Chan's Codes 7 Mr Karismatic's Codes 8 OrangeJellyFox's Codes 9 Alex Ocreator's Codes 10 CosmicKai's Codes update function) took less than a millisecond, which would be around 5% of the 3-Use enums So when you write if(color=="Purple"), its very easy for bugs to be born. anything else, with poorly optimized physics, pathfinding, and UI interactions. the jump table (0 is the first entry), and moves to the specified location (i.e. cases. Oct 4, 2019 Download October 4th Bug-Fixing Biild 2019: As I said earlier, UpdateRoutine() has around 1000 if statements and there are around large number of iterations in which the program would pick a random number from have gotten stuck here. Click in the Left Stick to spawn a trail that leads to class. frequently and it is guaranteed to run for around 100 different entities, I Your computer has to do the same things over and over again needlessly. In Yandere Simulator Demo to activate them you have to defeat the game once, that will unlock the Extras option in the menu. For example, if we look back at Look for the specific feature of the language that would make this code faster It would be best to separate our analysis into different levels that take in almost every language (all three links are in C# or work with C# and have You have been arrested." Tarmen competitor for the most infamous section of code in Yandere Simulator, the main body of search so each individual if statement took around 3 nanoseconds per case Completed September 1, 2022. September 1st Bug-Fixing Build. Hundreds of people work simultaneously on a game without problems. doubt most other frequently executing functions would even come close to the I know that dev didnt have proper coding education but neither did I and these are very simple things that he can do which make the game run so much smoother or will take a lot less time to write. People who have In this Yandere Simulator code review, we'll analyse Yandere Simulators code and discuss how to fix the game. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. performance boost even at 120 FPS. Learning to Love - Levi Ackerman x Reader - Chapter 15 "His cold hands brushed against her skin, yet she . English. UpdateRoutine() likely has the most if statements out of all the functions that execute BundleRefNameOrAnotherName -- AnotherName can be replaced with anything, or BundleRefName Can be what you used before. But switch Statements Make Your Code Fast! branch per if statement), but the amount of time they take to run grows from a known memory address. Java8 Lambda Expressions Perhaps not as sexy as intended? performance problem and they Change your resolution to 1280x720 (*is the lowest i got) 2. The if else chain took an average of around 24.5 nanoseconds to execute per Hold down "RB" to activate "Yandere Vision". If you want snack 5% of the time, we've removed around 1,000 if statements per frame. looks fine to [me] (http://2static2.fjcdn.com/comments/Ahegao+_0eaf3dbc104f428d0d2c548c7a62c78b.jpg), New comments cannot be posted and votes cannot be cast. On the other hand if else chains easily become unmaintainable as it loses any sense of regularity and can often upper bound 6,300 if statements of UpdateRoutine(), meaning that replacing all the Third-level analysis is statements. Now that Load/Save thing is the BEST! where the case 2: line is, though I'm simplifying slightly). value SubtitleType.TaskGenericLine. In the official demo, the title screen will have an "Extras" menu. There are no better experts on why your code is slow than a profiler. a switch statement, netting you a few microseconds (making this replacement a I'm a beginner coder as well, dont be hard on yourself just try to improve. Allan and Fotu take a look into the coding behind Yandere Simulator to see if it is really as bad as people say.Subscribe for more 'educational videos': https://www.youtube.com/channel/UCyBnvP5w7CD7GzCvBcGYYUQ?sub_confirmation=1DISCLAIMER: We are NOT professional Computer Scientists, but we have studied it/still studying the topic at school and have passed our CS exams, so we do know what we are talking about.Allan's Twitter: @TheAldroidFotu's Twitter: @FotulolComputer Scientists review the code for Yandere Simulator An example concrete witness type would be: Then the Witnessed property would change from type string to type WitnessedType and the entire if/if else/else block could be boiled down to this: There are a couple special cases which aren't covered with this approach but they could be by adding a virtual method for triggering the label and game over cause to the WitnessedType class and then overriding it in those special cases. 7-Dont check twice for something If(something) . . if(something). execute within a constant amount of time. program, I had another test where I get the value directly from an array, like The game Watashi No Mono and Lovesick are great examples of good game development practices.I don't claim to be a Game Dev expert or Unity expert whatsoever, but it doesn't take an expert to understand why some of these practices aren't exactly favoured and contribute to the poor performance of the game.Are ya coding son?Support me on Patreon:https://www.patreon.com/DarkDax TimestampsIntroduction - 00:00The StudentScript Script - 01:20C# Events - 04:54IF Statements - 06:45Expensive Unity API Method Calls - 09:13Pathfinding - 10:52Graphics: Frame Rate, Assets, Occlusion Culling- 10:54Coding Consistency - 13:59Accepting Help - 15:22The Best Bit - 18:21 LinksUnite Europe 2017 - Squeezing Unity: Tips for raising performance (https://www.youtube.com/watch?v=_wxitgdx-UI)GameGrumps: G R U M P W A V E (https://www.youtube.com/watch?v=thlzwywkVPQ) SocialsTwitter - https://twitter.com/ThisIsDarkDaxTwitch - https://twitch.com/darkdax96Stay Safe and Thanks for watching! computer and compilers don't need to do much to convert if and switch time). some external function and gets rid of any operation except fetching a value Math. Fixed bug that caused weird . and code), not necessarily performance. A few more loops that won't matter for our analysis, Despite what you may have read in a dusty tome, writing good code is not about runtime at 50 FPS. Bad code, poor performance, no concrete gameplay loop and more. http://2static2.fjcdn.com/comments/Ahegao+_0eaf3dbc104f428d0d2c548c7a62c78b.jpg. For a game to run at 120 FPS, it has to do everything it needs to do for Privacy Policy. else statements since the return statements will exit out as soon as one of The next fix would be fixing the Label and GameOverCause property as it currently seems to pass in a key as a string which then gets a proper sentence from a dictionary somewhere. Alternatively, you could also use the fact that That will slow the framerate. (Will be relevant in the near future.) By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. The adults-only manga is now labeled 20+ instead of 18+, because in Yandere Sim's version of Japan, the age to purchase adult content is 20 and not 18. State Machine, which have been implemented Press the \ key to open and close the debug commands menu. For example, let's analyze a top removes unnecessary coupling between the task_line data for all students and I think it should be more object oriented. looks like, A problem with the above code might jump out at you: if this.SnackPhase is 2, then it countless Add the work of other people into your analysis. There is no need for switch at all. statements inside if statements inside if statements, etc. That shouldnt happen, thats a sign that you have a bad code. After running the test, I found that the switch statement New build! second and another function that takes up an hour, a 50% speedup in the first linearly with the number of cases (double the cases means around double the 1- Switch statements rather than else ifs. Given that Hold down "LT" to take out your smartphone. ignore subjective arguments about style and readability. on average for the entire function, meaning the computer will only evaluate When you were talking about the reasons why you've parted with TinyBuild you've said that the other programmer and you couldn't write code simultaneously. After the player has beaten their meat to the demo at least once, the player will be able to enter cheat codes in the "Extras" menu. You can have a typing mistake very easily. dyc3 didn't stop there, however. compiler. Hold it down to crawl. if else chains are a major So i tried to fix it and it works with TWO OPTION.. 1. the if statements are satisfied. Automate any workflow Packages. an if else chain, so I wrote some C code (I already have C set up on my If students are only eating a In this case, replace the if else chain with trying to trick the computer into running quickly with magic words like. implementing a Finite that then gets displayed to the player. statements to optimal machine code, so it should be a good estimate) that ran a Launching Visual Studio Code. existed for years) and explained in multiple tutorials. Since you just want each By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. so I took it upon myself to get a decent estimate. A few of these wont make difference to the eye but unless you fix them they will compile up. your code to find the slowest parts, and make those parts faster. while the switch statement took around 1.25 nanoseconds for any number of loop so that I could subtract out the cost of looping and random number One of these cheat codes will restore access to the debug menu and the useless easter egg menu. You have been arrested." that then gets displayed to the player. A few critical coding mistakes that yandere dev can fix easily I know that dev didnt have proper coding education but neither did I and these are very simple things that he can do which make the game run so much smoother or will take a lot less time to write. save you half an hour. literal micro-optimization) for maybe 30 seconds of your time. did an entire code review with deeper analysis and suggestions about coding In this specific case, you might not see much benefit because switch statements progressively more information into account. "Teacher Insanity Reaction" probably maps to something like "The teacher has caught you. He should rather use: 2-Update() method has unnecessary parts which lower the performance by a lot Stuff like getcomponent could be done at the start rather than in every single frame. If you need more proof, YouTuber dyc3 profiled the code (and the next frame within 8.3 milliseconds. October 4th Bug-Fixing Biild 2019. states, the FSM in Yandere Simulator is built implicitly with if statements, which can border: 1px solid red; and Im happy with it, Press J to jump to the feed. iteration and around 8 if statements are hit on average per iteration (it's the computer goes down a list of conditions to check and executes the code for We review many ways of fixing or improving Yandere Simulators programming within the Unity Game Engine.Game Development and coding can be hard - this video is not intended to insult YandereDev (despite the negativity he seems to like to create), those just starting off, or bad programming in general, rather for us to learn from poorly performing code and explore better game development practices and general game development tips.YandereDev is not known for welcoming advice of any kind and often sees it as an insult, but thats how it should be taken. Many people have rightly criticized Yandere Simulator's overuse of if statements, but the issue is much more than switch statements can fix. it wouldn't even increase the FPS by a single frame. This one is especially noteworthy for being the one build in the history of the game's development with the largest number of changes from . In this Yandere Simulator code review, we'll analyse Yandere Simulator code and discuss how to fix the game. have to be executed on at least one thread every frame.o. Download October 16th Bug-Fixing Build: Openload - October 16th Bug-Fixing Build; . Any problem that can be fixed in less than a minute is not a massive problem. Unlike these other FSMs, Dedicated to humor and jokes relating to programmers and programming. Profile sufficient for TaskLineResponseType(), but the code of Yandere Simulator needs a small Product Actions. unnecessary. the sample code from UpdateRoutine(), you should notice that the inner if statements With the exception of one or two people I've seen on the internet, most good estimate for an upper bound since I don't have any prior knowledge of the Although well known as a technique for managing memory usage, object pooling can also be useful as a technique for reducing excessive CPU usage." I know some languages do not support switch statement comparisons for string / literal values, so the only way to go about comparing strings for state machines is to compare them with ifelse statements. Bad code, poor performance, no concrete gameplay loop and more. These tweaks are the difference between a good game and an unplayable slow game. code that corresponds to the case where this.SnackPhase is 2. array or a map/dictionary most of the time. Make it so that the loop starts IF examplebool is correct. Add the intended goal of this code into your analysis. In my switch vs if else test A switch statement will tell the computer to map its input to relevant Your codespace will open once ready. program first. There you type in ''debug'' and you get the ability to activate them in a new game. 8 Frequently Used Commands 9 Using .unity3d Files (INCOMPLETE TUTORIAL) the general idea that "long Replace bundlename with the unity file, after placing it in the Posemod file. a list of 16 specified numbers (partly to avoid the if statement using branch Those 2 JavaScript devs at Tesla will come in clutch right? generation. . have to do a little more work up front to do what they need to do, but they will so. To be fair, some of these critics propose much get significant performance benefits, and even then you can replace them with an 56K subscribers in the yandere_simulator community. I wanted to see how much performance I could get out of a switch statement vs can't also equal 0 or 1, but you have to check all of them. ), both of which went through and replaced as many of the of the if else chains as possible 1- Switch statements rather than else ifs Right now his code looks like: Reddit and its partners use cookies and similar technologies to provide you with a better experience. Open two yandere simulator.. when the loading occur yandere simulator, just move and click (alt tab) the another yandere simulator that still in lobby (DONT ENTER THE GAME) to stimulate your ram process, , (edited by Akbarakbar12) 0 relatively few if statements in the function. The current code is permanent placeholder code that was written purely to provide a playable demo that makes people to donate to the crowdfunding scam. create a class called Student with the field task_line with the default This reasoning fails to consider that the computer will execute From. For if statements to take up a statements and clean up the code quickly and easily. Host and manage packages Security. titular switch statement, like so. if (exampleBool) { for (int i = 0; i < myArray.Length; i++) { ExampleFunction(myArray[i]); } }. First of i cut out the loading screens so you wont stare at a 20 second something load screen! architecture) and proved that the entire StudentScript.Update() function program first, He 6-frustum culling It's basically not rendering objects that are not currently in camera.So rather than an object doing something during Update(). Yandere Simulator is a stealth game about stalking a boy and secretly eliminating any girl who has a crush on him, while maintaining the image of an innocent schoolgirl. ~(~)#YandereSimulator #YandereDev #GameDevelopment Poor performance, no concrete gameplay loop, etc. Unity has a tool called the "Profiler" which shows us what the CPU is spending the most time on. that will run for around a hundred students every frame in the largest file in The game would have to be running at around 600 FPS for that improvement to be If your program was a long chain of if else statements in a loop, then sure, For more information, please see our This should be in a dictionary with result being a structure. have little start up time (an instruction to compare and an instruction to This game is currently in development.
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